Denizen/0.7/Replaceables.8

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< Denizen‎ | 0.7

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Replaceable data tags can be used to dynamically put flags and values inside texts and commands.

Flag Replaceables

<PLAYER.NAME> Gets the bukkit Player Name
<PLAYER.NAME.DISPLAY> Gets the Player Name with Prefixes and colors, if specified
<PLAYER.NAME.PLIST> Gets the Player Name that is listed in the Player List
<PLAYER.LOCATION> Gets the Player's current location, formatted for dscript.
<PLAYER.LOCATION.FORMATTED> Gets a text-friendly formatted version of the Player's current location
<PLAYER.LOCATION.STANDING_ON> Gets the name of the block that the Player is currently standing on
<PLAYER.LOCATION.WORLD> Gets the name of the world the Player is currently in.
<PLAYER.LOCATION.WORLD_SPAWN> Gets the Player's current world's spawn location, formatted for dscript
<PLAYER.LOCATION.BED_SPAWN> Gets the Player's current bed spawn location, formatted for dscript.
<PLAYER.HEALTH> Gets the Player's current health.
<PLAYER.HEALTH.FORMATTED> Gets a text-friendly representation of the Player's health, by dividing max-health by current-health.
<PLAYER.HEALTH.FORMATTED.#> Same, except specifies max-health instead of relying on bukkit's p.getMaxHealth().
<PLAYER.HEALTH.PERCENTAGE> Gets the percentage of the Player's health.
<PLAYER.HEALTH.PERCENTAGE.#> Same, except specifies max-health instead of relying on bukkit's p.getMaxHealth().
<PLAYER.FOOD_LEVEL> Gets the Player's current food level.
<PLAYER.FOOD_LEVEL.FORMATTED> Gets a text-friendly representation of the Player's food level.
<PLAYER.FOOD_LEVEL.FORMATTED.#> Same, except specifies max-food level.
<PLAYER.FOOD_LEVEL.PERCENTAGE> Gets the percentage of the Player's food level.
<PLAYER.FOOD_LEVEL.PERCENTAGE.#> Same, except specifies max-food level.
<PLAYER.XP> Gets the percentage of progress towards the next level.
<PLAYER.XP.TO_LEVEL> Gets the number of XP until the next level for a Player.
<PLAYER.XP.TOTAL> Gets the total amount of XP that the Player currently has.
<PLAYER.XP.LEVEL> Gets the Player's current XP Level.