1.x/Evil NPCs: Difference between revisions
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== Permissions == | ==Related Permissions== | ||
See [[Permissions]] for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs. | |||
<pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> | |||
Revision as of 03:21, 29 January 2012
Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item in mobs.yml. Once tamed, they can be toggled to become any NPC type. They just want to fit in!
Configuration Nodes
These nodes can be found in mobs.yml.
evil: spawn: spawn: true # Whether to spawn evil NPCs. Default is false. max: 5 # Number of NPCs to spawn. Default is 2. chance: 100 # Chance of NPSs spawning after delay: node setting in mobs.yml. items: tame-item: 377 # Blaze Powder drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma. misc: tame-chance: 50 # Percentage chance Evil NPC will be tamed by right-clicking with tame-item. names: Bandit,Thief,Assassin,Murderer, # Names of the Evil NPCs. Note: Leave a trailing comma. health: 20 # For reference, standard player health is 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs