Commands: Difference between revisions

From Citizens Wiki

Line 63: Line 63:
|-
|-
| /npc age || ''[adult|baby|integer|-l]'' - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked || Yes || Yes || Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF || citizens.npc.age || Modify a NPC's age
| /npc age || ''[adult|baby|integer|-l]'' - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked || Yes || Yes || Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF || citizens.npc.age || Modify a NPC's age
|-
| /npc anchor || ''anchor (--save [name]|--assume [name]|--remove [name]) (-a) -- saves a location as an 'anchor' which can be assumed via assume [name]'' || Yes || Yes || No || citizens.npc.anchor || Changes/saves/lists NPC's location anchors
|-
|-
| /npc controllable || None || Yes || Yes || No || citizens.npc.controllable || Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying.
| /npc controllable || None || Yes || Yes || No || citizens.npc.controllable || Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying.

Revision as of 14:57, 15 December 2012

Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page.

[] - Mandatory
() - Optional

Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Require Mob Types - whether the command requires an NPC to be a certain mob type(s)
Permission - command's permission node
Description - short description of the command

Admin Commands

Commands used for administration of Citizens.

Admin Commands
Command Permission Description
/citizens citizens.admin Show basic plugin information
/citizens reload citizens.admin Reload Citizens
/citizens save citizens.admin Save NPCs and configuration

Help Commands

Commands used in-game to show the help screen.

Help Commands
Command Args Description Permission Description
/citizens help (Page) - Page number to display citizens.help Show Citizens help menu
/npc help (Page) - Page number to display citizens.npc.help Show NPC help menu
/trait help (Page) - Page number to display citizens.trait.help Show trait help menu

NPC Commands

General commands used for all NPCs.

NOTE: '/npc trait' has been replaced, there is a new set of commands for adding, removing and copying traits.

/trait {traitname] is now used to add traits and characters.

More docs coming soon.

NPC Commands
Command Args Description Require Selected Require Ownership Require Mob Types Permission Description
/npc None Yes Yes No None Show basic NPC information
/npc age baby|integer|-l] - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked Yes Yes Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF citizens.npc.age Modify a NPC's age
/npc anchor --assume [name]|--remove [name]) (-a) -- saves a location as an 'anchor' which can be assumed via assume [name] Yes Yes No citizens.npc.anchor Changes/saves/lists NPC's location anchors
/npc controllable None Yes Yes No citizens.npc.controllable Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying.
/npc copy (--name NewName) Yes Yes No citizens.npc.copy Create a new NPC from the currently selected NPC, copying all traits.
/npc create [NPC Name] - Name to give NPC
(--type [type]) - Mob type to use
--trait [trait1] [trait2] ... - A list of traits to apply to the NPC
Yes Yes No citizens.npc.create Create a new NPC.

Example : /npc create Jimbo Stevenson --type PIG

/npc despawn None Yes Yes No citizens.npc.despawn Despawn a NPC
/npc equip None Yes Yes Yes - PLAYER, PIG, SHEEP, ENDERMAN citizens.npc.edit.equip Toggle equipment editor. see Equipment Editor Used for player armor, player and endermen items, sheep color/sheared, and pig saddles.
/npc list (-a) - List all NPCs
(--owner (owner)) - Owner
(--type (type)) - Mob type
(--char (character)) - Character
No No No citizens.npc.list List NPCs that match at least one of the given conditions
/npc lookclose None Yes Yes No citizens.npc.lookclose Toggle a NPC's look-close state
/npc moveto --x [x] --y [y] --z [z] --world [world] Yes Yes No citizens.npc.moveto The NPC's current location is taken as the base location. Value arguments are used to modify this base.
/npc mount None Yes Yes No citizens.npc.mount Mount the currently selected NPC, if it is controllable.
/npc owner (name) - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" permission) to be owner Yes Yes No citizens.npc.owner Sets the owner of a NPC
/npc path None Yes Yes No citizens.npc.edit.path Toggle path editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints.
/npc pathrange [range] - New range for the NPC Yes Yes No citizens.npc.pathfindingrange Set the range in which the NPC can find a path.
/npc pose (-a) - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation.
''(--save [name]|--load [name]|--remove [name)''
Yes Yes Yes - PLAYER citizens.pose Changes/Stores NPC's head position based on the Player's current position.
/npc power None Yes Yes Yes - CREEPER citizens.npc.power Toggle whether a creeper NPC is powered
/npc profession BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST Yes Yes Yes - VILLAGER citizens.npc.profession Change a villager-type NPC's profession.
/npc remove (all) - Will remove all NPCs Yes (Not if "all" is used) Yes No citizens.npc.remove, (citizens.admin.remove.all) Remove a NPC
/npc rename [name] - New name for the NPC Yes Yes No citizens.npc.rename Rename a NPC
/npc select [id] - ID of the NPC to select No Yes No citizens.npc.select Selects a NPC with the given ID
/npc spawn [id] - ID of the NPC you want to spawn Yes Yes No citizens.npc.spawn Spawn a existing NPC
/npc speed Yes Yes No citizens.npc.speed changes the NPC's default speed multiplier. i.e. use 2 to double the normal speed.
/npc text None Yes Yes No citizens.npc.edit.text Toggle text editor. Note that players need the citizens.npc.talk permission to hear NPCs!
/npc tphere None Yes Yes No citizens.npc.tphere Teleport a NPC to your location
/npc tp None Yes Yes No citizens.npc.tp Teleport to a NPC
/npc vulnerable None Yes Yes No citizens.npc.vulnerable Toggles whether the NPC can take damage and die, and whether monsters will target it when it is on the player list
/trait [trait1] [trait2] ... [traitN - A list of Traits to apply Yes Yes No citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions Adds the trait type to the NPC. NPCs can have multiple traits.

Example: /npc trait sentry

See Also

Characters
Text Syntax
Waypoints