From Citizens Wiki
Revision as of 05:55, 18 November 2014 by Fullwall
Citizens configuration is handled in the file /plugins/Citizens/config.yml. See below for detailed information on each setting. For more information on text nodes such as <npc>, see the Text Syntax page.
# Citizens Configuration npc: chat: options: bystandersheartargetedchat: true maxnumberoftargetstoshow: 2 multipletargetsformat: <target>|, <target>| & <target>| & others range: 5 format: notargets: '[<npc>]: <text>' withtargettobystanders: '[<npc>] -> [<target>]: <text>' totarget: '[<npc>] -> You: <text>' withtargetstobystanders: '[<npc>] -> [<targets>]: <text>' default: lookclose: # NPCs turning heads towards players settings enabled: false # whether look close is enabled by default range: 5 # the look close range pathfinding: range: 25.0 # the maximum pathfinding range to search through before giving up randomtalker: true # whether the NPC will randomly select a text item instead of sequentially realisticlooking: false # whether the NPC will ensure potential players to look at / talk to aren't obscured by walls stationaryticks: -1 # how long the NPC will be stationary while pathfinding before giving up talkclose: enabled: false # default talk close range: 5 # range before NPC talks text: '0': Hi, I'm <npc>! # default text limits: defaultlimit: 10 # the default per-player NPC limit maxpermissionchecks: 100 # the maximum number of per-player NPCs a player can have maxspeed: 100 # the maximum speed an NPC can have chunks: alwayskeeploaded: false # whether to always keep chunks loaded with NPCs in them or unload them when there are no other players inside the chunk selection: quickselect: false # no message will be sent item: '280' # the selector item: default is stick message: <b>You selected <a><npc><b>! # the message sent on select player: removefromlist: true # setting this to false will enable human NPCs to be recognised by mobs; it will also make them just like a normal player, which means other plugins will recognise them as well. This can be enabled per-NPC using /npc playerlist serverownership: false # whether the server owns NPCs by default text: maxtalkcooldown: 1 # the maximum cooldown before the NPC will talk close in seconds : the cooldown is chosen at random between the min/max mintalkcooldown: 1 # the minimum cooldown before the NPC will talk close in seconds talkitem: '340' # the items that will cause the NPC to talk to you on right click : default is book pathfinding: usenewfinder: false # EXPERIMENTAL: enable non-Minecraft pathfinder advanced: checkminecraftversion: true # set this to false to disable minecraft compatibility checks. Should not normally be used. storage: savetask: delay: 72000 # the delay in ticks before everything gets serialised to disk file: saves.yml # the storage file type: yaml # the type: can be NBT, YAML. general: debugmode: false # enable debug output colorscheme: messagehighlight: <e> # set the default highlight colour: usually yellow. message: <a> # set the default message colour: usually green. translation: locale: '' # set the locale explicitly if needed: eg. en_US is US English, de_DE is the generic German locale economy: npc: cost: 100.0 # the cost of an NPC. NOTE: requires Vault subplugins: folder: plugins # subplugins like Denizen etc can be placed into Citizens/<subplugins folder> for organisational purposes.