Data Storage: Difference between revisions

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Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]], or a [[#Database|SQL database]].
Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]] or a NBT file.
 
'''{{color|red|white| SQL storage is not currently functioning correctly}}


==saves.yml==
==saves.yml==
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               {{H:title|How long to wait at this point|delay: 0}}
               {{H:title|How long to wait at this point|delay: 0}}
         {{H:title|Which pathfinder code do we use? (probably linear)|provider: linear}}
         {{H:title|Which pathfinder code do we use? (probably linear)|provider: linear}}
{{NavBox}}
[[Category:Configuration]]

Latest revision as of 09:48, 23 January 2014

Data storage in Citizens2 is handled in one of two ways: YAML flatfile or a NBT file.

saves.yml

saves.yml is used by default to store all data on created NPCs.

Structure

Mouseover to view info:

# Citizens NPC Storage
npc:
  '0':
   name: My_First_NPC
   traits:
     age:
       age: 0
       locked: true
     spawned: true
     type: PLAYER
     owner: Steve
     lookclose: true
     location:
       world: world
       x: '92.65002360423462'
       y: '3.0'
       z: '-264.5621058817138'
       yaw: '87.90003967285156'
       pitch: '21.14999008178711'
     text:
       talk-close: true
       random-talker: true
       0: Hello, there. I'm My_First_NPC.
     waypoints:
       linear:
         points:
           '0':
             location:
               world: MyWorld
               x: 60
               y: 64
               z: 80
               pitch: 90
               yaw: 0
             delay: 0
           '1':
             location:
               world: MyWorld
               x: 65
               y: 64
               z: 82
               pitch: 45
               yaw: 0
             delay: 0
       provider: linear