Types: Difference between revisions

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To create a different type of NPC (besides human), just use the --type flag.
''<code>/npc create 'npc name' --type pig -b</code>
This would make a baby pig.  Leave off the -b to create an adult.
To change the type of an existing NPC, use
''<code>/npc type pig</code>
{| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%"
{| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%"
! width="15%" | Type
! width="15%" | Type
Line 4: Line 17:
! width="60%" | Details
! width="60%" | Details
|-
|-
| Player
| BLAZE
| [[File:PlayerNPC.png]]
| [[File:BlazeNPC.png]]
| Appears to the clients as a regular player. Name that is assigned is placed above it's head, and it has a [[Skins|skin]], just like other players. The name color can be adjusted by putting & in front of the name.
|  
|-
| BAT
| [[File:BatNPC.png]]
|
|-
|-
| Pig
| CAVE_SPIDER
| [[File:PigNPC.png]]
| [[File:CaveSpider.png]]
| Appears to the clients as a pig. Movable by pushing into it (fix for that coming soon). Saddle can't be adjusted.
|  
|-
|-
| Chicken
| CHICKEN
| [[File:ChickenNPC.png]]
| [[File:ChickenNPC.png]]
| Appears to the clients as a chicken. Movable by pushing into it (fix for that coming soon). Will flap it's wings when falling (spawns in air, pushed, etc).
|  
|-
|-
| Sheep
| CREEPER
| [[File:SheepNPC.png]]
| [[File:CreeperNPC.png]]
| Appears to the clients as a chicken. Movable by pushing into it (fix for that coming soon). Color currently isn't adjustable.
| Can toggle it as powered.
|-
|-
| Cow
| COW
| [[File:CowNPC.png]]
| [[File:CowNPC.png]]
| Appears to the clients as a cow. Movable by pushing into it (fix for that coming soon).
|  
|-
| ENDERMAN
| [[File:EndermanNPC.png]]
| Can have its carried material edited.
|-
| ENDER_DRAGON
| [[File:EnderdragonNPC.png]]
| Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
|-
| GHAST
| [[File:GhastNPC.png]]
|
|-
| GIANT
| [[File:GiantNPC.png]]
|
|-
| IRON_GOLEM
| [[File:VillagerGolemNPC.png]]
|
|-
| MAGMA_CUBE
| [[File:MagmaCubeNPC.png]]
|
|-
|-
| Mooshroom
| MUSHROOM_COW
| [[File:MCowNPC.png]]
| [[File:MCowNPC.png]]
| Appears to the clients as a Mooshroom cow. Movable by pushing into it (fix for that coming soon).  
|  
|-
| OCELOT
| [[File:OzelotNPC.png]]
|
|-
| PIG
| [[File:PigNPC.png]]
| Can have a saddle placed and removed from it.
|-
|-
| Creeper
| PIG_ZOMBIE
| [[File:CreeperNPC.png]]
| [[File:ZombiePigNPC.png]]
| Appears to the clients as a pig. Movable by pushing into it (fix for that coming soon). Lightning can't be adjusted.
|  
|-
| PLAYER
| [[File:PlayerNPC.png]]
| Name that is assigned is placed above its head, and it has a [[Skins|skin]], just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin).
|-
| SHEEP
| [[File:SheepNPC.png]]
| Can toggle it as sheared and change its wool color.
|-
| SILVERFISH
| [[File:SilverfishNPC.png]]
|
|-
| SQUID
| [[File:BlazeNPC.png]]
|
|-
| SNOWMAN
| [[File:SnowmanNPC.png]]
|
|-
| WOLF
| [[File:WolfNPC.png]]
|
|-
| SKELETON
| [[File:Skeleton.png]]
| Change to a Wither Skeleton with ''/npc skeletontype [0|1|WITHER|NORMAL]''
|-
| SLIME
| [[File:Slime.png]]
|
|-
| SPIDER
| [[File:Spider.png]]
|
|-
| WITCH
| [[File:Witch.png]]
|
|-
| WITHER
| [[File:Wither.png]]
|
|-
|-
| Endermen
| VILLAGER
| [[File:EndermanNPC.png]]
| [[File:VillagerNPC.png]]
| Appears to the clients as an enderman. Movable by pushing into it (fix for that coming soon). Can't edit the block that it's holding.
| Can set profession with /npc profession
|-
|-
| Enderdragon
| ZOMBIE
| [[File:EnderdragonNPC.png]]
| [[File:Zombie.png]]
| Appears to the clients as an enderdragon. Movable by pushing into it (fix for that coming soon). Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen.
| Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command.
|
|}
|}
==Known Bugs with Mob NPCs==
* Some can be pushed by walking into them. This is a clientside effect, and will reset on relog.
* Some wander around on their own. Please report this.
* Some will not move at all. Please report this.
{{NavBox}}

Revision as of 19:08, 21 January 2013

To create a different type of NPC (besides human), just use the --type flag.

/npc create 'npc name' --type pig -b

This would make a baby pig. Leave off the -b to create an adult.

To change the type of an existing NPC, use

/npc type pig



Type Image Details
BLAZE File:BlazeNPC.png
BAT File:BatNPC.png
CAVE_SPIDER File:CaveSpider.png
CHICKEN File:ChickenNPC.png
CREEPER File:CreeperNPC.png Can toggle it as powered.
COW File:CowNPC.png
ENDERMAN File:EndermanNPC.png Can have its carried material edited.
ENDER_DRAGON File:EnderdragonNPC.png Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
GHAST File:GhastNPC.png
GIANT File:GiantNPC.png
IRON_GOLEM File:VillagerGolemNPC.png
MAGMA_CUBE File:MagmaCubeNPC.png
MUSHROOM_COW File:MCowNPC.png
OCELOT File:OzelotNPC.png
PIG File:PigNPC.png Can have a saddle placed and removed from it.
PIG_ZOMBIE File:ZombiePigNPC.png
PLAYER File:PlayerNPC.png Name that is assigned is placed above its head, and it has a skin, just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin).
SHEEP File:SheepNPC.png Can toggle it as sheared and change its wool color.
SILVERFISH File:SilverfishNPC.png
SQUID File:BlazeNPC.png
SNOWMAN File:SnowmanNPC.png
WOLF File:WolfNPC.png
SKELETON File:Skeleton.png 1|WITHER|NORMAL]
SLIME File:Slime.png
SPIDER File:Spider.png
WITCH File:Witch.png
WITHER File:Wither.png
VILLAGER File:VillagerNPC.png Can set profession with /npc profession
ZOMBIE File:Zombie.png Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command.

Known Bugs with Mob NPCs

  • Some can be pushed by walking into them. This is a clientside effect, and will reset on relog.
  • Some wander around on their own. Please report this.
  • Some will not move at all. Please report this.