Types: Difference between revisions

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To create a different type of NPC (besides human), just use the --type flag.
''<code>/npc create 'npc name' --type pig -b</code>
This would make a baby pig.  Leave off the -b to create an adult.
To change the type of an existing NPC, use
''<code>/npc type pig</code>
{| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%"
{| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%"
! width="15%" | Type
! width="15%" | Type
Line 4: Line 17:
! width="60%" | Details
! width="60%" | Details
|-
|-
| Player
| BLAZE
| [[File:PlayerNPC.png]]
| [[File:BlazeNPC.png]]
| Name that is assigned is placed above it's head, and it has a [[Skins|skin]], just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin).
|  
|-
| BAT
| [[File:BatNPC.png]]
|
|-
|-
| Pig
| CAVE_SPIDER
| [[File:PigNPC.png]]
| [[File:CaveSpider.png]]
| Movable by pushing into it (fix for that coming soon). Can have a saddle placed and removed from it.
|  
|-
|-
| Chicken
| CHICKEN
| [[File:ChickenNPC.png]]
| [[File:ChickenNPC.png]]
| Movable by pushing into it (fix for that coming soon).
|  
|-
|-
| Sheep
| CREEPER
| [[File:SheepNPC.png]]
| [[File:CreeperNPC.png]]
| Movable by pushing into it (fix for that coming soon). Can toggle it as sheared and change its wool color.
| Can toggle it as powered.
|-
|-
| Cow
| COW
| [[File:CowNPC.png]]
| [[File:CowNPC.png]]
| Movable by pushing into it (fix for that coming soon).
|  
|-
| ENDERMAN
| [[File:EndermanNPC.png]]
| Can have its carried material edited.
|-
| ENDER_DRAGON
| [[File:EnderdragonNPC.png]]
| Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
|-
| GHAST
| [[File:GhastNPC.png]]
|
|-
| GIANT
| [[File:GiantNPC.png]]
|
|-
| IRON_GOLEM
| [[File:VillagerGolemNPC.png]]
|
|-
| MAGMA_CUBE
| [[File:MagmaCubeNPC.png]]
|
|-
|-
| Mooshroom
| MUSHROOM_COW
| [[File:MCowNPC.png]]
| [[File:MCowNPC.png]]
| Moo-vable by pushing into it (fix for that coming soon).  
|  
|-
| OCELOT
| [[File:OzelotNPC.png]]
|
|-
| PIG
| [[File:PigNPC.png]]
| Can have a saddle placed and removed from it.
|-
|-
| Creeper
| PIG_ZOMBIE
| [[File:CreeperNPC.png]]
| [[File:ZombiePigNPC.png]]
| Movable by pushing into it (fix for that coming soon). Can toggle it as powered.
|  
|-
| PLAYER
| [[File:PlayerNPC.png]]
| Name that is assigned is placed above its head, and it has a [[Skins|skin]], just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin).
|-
| SHEEP
| [[File:SheepNPC.png]]
| Can toggle it as sheared and change its wool color.
|-
| SILVERFISH
| [[File:SilverfishNPC.png]]
|
|-
| SQUID
| [[File:BlazeNPC.png]]
|
|-
| SNOWMAN
| [[File:SnowmanNPC.png]]
|
|-
| WOLF
| [[File:WolfNPC.png]]
|
|-
| SKELETON
| [[File:Skeleton.png]]
| Change to a Wither Skeleton with ''/npc skeletontype [0|1|WITHER|NORMAL]''
|-
| SLIME
| [[File:Slime.png]]
|
|-
| SPIDER
| [[File:Spider.png]]
|
|-
| WITCH
| [[File:Witch.png]]
|
|-
| WITHER
| [[File:Wither.png]]
|
|-
|-
| Endermen
| VILLAGER
| [[File:EndermanNPC.png]]
| [[File:VillagerNPC.png]]
| Movable by pushing into it (fix for that coming soon). Can have its carried material edited.
| Can set profession with /npc profession
|-
|-
| Enderdragon
| ZOMBIE
| [[File:EnderdragonNPC.png]]
| [[File:Zombie.png]]
| Movable by pushing into it (fix for that coming soon). Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
| Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command.
|
|}
|}
==Known Bugs with Mob NPCs==
* Some can be pushed by walking into them. This is a clientside effect, and will reset on relog.
* Some wander around on their own. Please report this.
* Some will not move at all. Please report this.


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Revision as of 19:08, 21 January 2013

To create a different type of NPC (besides human), just use the --type flag.

/npc create 'npc name' --type pig -b

This would make a baby pig. Leave off the -b to create an adult.

To change the type of an existing NPC, use

/npc type pig



Type Image Details
BLAZE File:BlazeNPC.png
BAT File:BatNPC.png
CAVE_SPIDER File:CaveSpider.png
CHICKEN File:ChickenNPC.png
CREEPER File:CreeperNPC.png Can toggle it as powered.
COW File:CowNPC.png
ENDERMAN File:EndermanNPC.png Can have its carried material edited.
ENDER_DRAGON File:EnderdragonNPC.png Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
GHAST File:GhastNPC.png
GIANT File:GiantNPC.png
IRON_GOLEM File:VillagerGolemNPC.png
MAGMA_CUBE File:MagmaCubeNPC.png
MUSHROOM_COW File:MCowNPC.png
OCELOT File:OzelotNPC.png
PIG File:PigNPC.png Can have a saddle placed and removed from it.
PIG_ZOMBIE File:ZombiePigNPC.png
PLAYER File:PlayerNPC.png Name that is assigned is placed above its head, and it has a skin, just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin).
SHEEP File:SheepNPC.png Can toggle it as sheared and change its wool color.
SILVERFISH File:SilverfishNPC.png
SQUID File:BlazeNPC.png
SNOWMAN File:SnowmanNPC.png
WOLF File:WolfNPC.png
SKELETON File:Skeleton.png 1|WITHER|NORMAL]
SLIME File:Slime.png
SPIDER File:Spider.png
WITCH File:Witch.png
WITHER File:Wither.png
VILLAGER File:VillagerNPC.png Can set profession with /npc profession
ZOMBIE File:Zombie.png Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command.

Known Bugs with Mob NPCs

  • Some can be pushed by walking into them. This is a clientside effect, and will reset on relog.
  • Some wander around on their own. Please report this.
  • Some will not move at all. Please report this.