Sentry: Difference between revisions
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== Updates == | == Updates == | ||
''v. 0.3 beta'' | '''v. 0.3 beta''' | ||
<br>* Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc. | <br>* Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc. | ||
* Fixed targeting code, should be more efficient now. | * Fixed targeting code, should be more efficient now. |
Revision as of 05:49, 9 May 2012
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Updates
v. 0.3 beta
* Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
- Fixed targeting code, should be more efficient now.
- Implemented respawning sequence.
Up next: Vault integration for targeted foes.
How to Use
General Information
Sentries are useful for guarding areas from intruders. This is an early beta release which is missing some features, but is none-the-less functional.
Sentries guard a 10 square radius.
To create a sentry, use:
/npc create '[NPC Name]' --char sentry
Once a desired guard location has been found, use:
/sentry guard
Known caveats and upcoming features
Sentries currently attack all players. Vault integration will add group and permission support for targeting specific players in the near future.
Sentries will be able to drop specific items, experience, etc.
When attacking, no hand animation is seen. This is a problem with the Citizens2 core and should be fixed soon.
Suggestions
Suggestions are, of course, always welcome! Visit us in #citizens on EsperNet.
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