Sentry: Difference between revisions
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==Known caveats and upcoming features== | ==Known caveats and upcoming features== | ||
Sentries currently attack all players. | Sentries currently attack all players. Vault integration will add group and permission support for targeting specific players in the near future. | ||
Sentries will be able to drop specific items, experience, etc. | Sentries will be able to drop specific items, experience, etc. | ||
Sentries can kill players, even when dead. This will be fixed in the next build. | |||
==Suggestions== | ==Suggestions== |
Revision as of 18:10, 10 May 2012
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Updates
v. 0.3 beta
- Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
- Fixed targeting code, should be more efficient now.
- Implemented respawning sequence.
Up next: Vault integration for targeted foes.
Note: Some users are experiencing Sentry failure on a reload. I am investigating this, thanks for the reports.
How to Use
General Information
Sentries are useful for guarding areas from intruders. This is an early beta release which is missing some features, but is none-the-less functional.
Sentries guard a 10 square radius.
To create a sentry, use:
/npc create '[NPC Name]' --char sentry
Once a desired guard location has been found, use:
/sentry guard
Known caveats and upcoming features
Sentries currently attack all players. Vault integration will add group and permission support for targeting specific players in the near future. Sentries will be able to drop specific items, experience, etc. Sentries can kill players, even when dead. This will be fixed in the next build.
Suggestions
Suggestions are, of course, always welcome! Visit us in #citizens on EsperNet.
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