Types: Difference between revisions
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To create a different type of NPC (besides human), just use the --type flag. | |||
<code>/npc create 'npc name' --type pig -b</code> | |||
This would make a baby pig. Leave off the -b to create an adult. | |||
{| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%" | {| border="1" style="color:black;" cellpadding="3" cellspacing="0" width="100%" | ||
! width="15%" | Type | ! width="15%" | Type |
Revision as of 23:43, 14 May 2012
To create a different type of NPC (besides human), just use the --type flag.
/npc create 'npc name' --type pig -b
This would make a baby pig. Leave off the -b to create an adult.
Type | Image | Details |
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Player | File:PlayerNPC.png | Name that is assigned is placed above it's head, and it has a skin, just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin). |
Pig | File:PigNPC.png | Can have a saddle placed and removed from it. |
Chicken | File:ChickenNPC.png | |
Sheep | File:SheepNPC.png | Can toggle it as sheared and change its wool color. |
Cow | File:CowNPC.png | |
Mooshroom | File:MCowNPC.png | |
Creeper | File:CreeperNPC.png | Can toggle it as powered. |
Endermen | File:EndermanNPC.png | Can have its carried material edited. |
Enderdragon | File:EnderdragonNPC.png | Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side). |
Known Bugs with Mob NPCs
- Can be pushed by bumping into it.
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