Data Storage: Difference between revisions
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==Database== | ==Database== | ||
Database usage can be configured inside of the config.yml. Database usage requires more setup, but | Database usage can be configured inside of the config.yml. Database usage requires more setup, but may be quicker, more secure and more resilient when dealing with large numbers of NPCs. | ||
===Configuration=== | ===Configuration=== | ||
A quote from the config.yml (mouseover to view info): | A quote from the config.yml (mouseover to view info): |
Revision as of 07:10, 18 July 2012
Data storage in Citizens2 is handled in one of two ways: YAML flatfile, or a SQL database.
saves.yml
saves.yml is used by default to store all data on created NPCs.
Structure
Mouseover to view info:
# Citizens NPC Storage npc: '0': name: My_First_NPC traits: age: age: 0 locked: true spawned: true type: PLAYER owner: Steve look-close: true location: world: world x: '92.65002360423462' y: '3.0' z: '-264.5621058817138' yaw: '87.90003967285156' pitch: '21.14999008178711' text: talk-close: true random-talker: true 0: Hello, there. I'm My_First_NPC. waypoints: waypoints: '0': location: world: MyWorld x: 60 y: 64 z: 80 pitch: 90 yaw: 0 '1': location: world: MyWorld x: 65 y: 64 z: 82 pitch: 45 yaw: 0
Database
Database usage can be configured inside of the config.yml. Database usage requires more setup, but may be quicker, more secure and more resilient when dealing with large numbers of NPCs.
Configuration
A quote from the config.yml (mouseover to view info):
database: password: username: url: driver:
See also: Configuration
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