Denizen config.yml: Difference between revisions

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right_click_and_sneak_info_mode_enabled: true
right_click_and_sneak_info_mode_enabled: true


# Interact delay sets the pace of the 'Player Queue' and 'Denizen Queue'  
# Default time in seconds of cooldown set to Denizens when a trigger is triggered.
# execution, which is where commands triggered by scripts are stored.
default_click_cooldown_in_seconds: 2.0
# Recommend 10-20.
default_location_cooldown_in_seconds: 30.0
default_proximity_cooldown_in_seconds: 15.0
default_death_cooldown_in_seconds: 0.0
default_damage_cooldown_in_seconds: 0.5
default_chat_cooldown_in_seconds: 2.0
 
# Denizen by default uses both right and left clicks to activate the click trigger
# if the damage trigger (left click) is disabled. Select false if you would prefer
# to have click triggers activate with the right mouse button only.
disabled_damage_trigger_instead_triggers_click: true
 
# Interact delay sets the pace of the 'Player Queues' execution,
# which is where commands entries triggered by scripts are stored.
# Recommended setting is 5-15.
interact_delay_in_ticks: 10
interact_delay_in_ticks: 10
# Default engage timeout. When NPCs are set to ENGAGE, this is the default timeout
# that they DISENGAGE if not specified. (Default, 5 minutes)
engage_timeout_in_seconds: 150


# How long should the maximum line length be for multi-line text?
# How long should the maximum line length be for multi-line text?
multi_line_text_maximum_length: 55
multi_line_text_maximum_length: 55
# By default, players can talk to Denizens even if there are no
# chat triggers in the script. I believe this is best for RPG-type
# behavior. Change this to true if you would like chat near a
# Denizen to be global if there are no chat triggers for the
# script being triggered.
chat_globally_if_no_chat_triggers: false


# By default, players can talk to Denizens even if there are no
# By default, players can talk to Denizens even if there are no
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# triggers, but the player failed to match one.
# triggers, but the player failed to match one.
chat_globally_if_failed_chat_triggers: false
chat_globally_if_failed_chat_triggers: false
# Also.. if the Denizen happens to be un-interactable
# (Engaged, or not cooled-down, for instance), by default
# chat is still targeted to the NPC. You can turn this
# behavior off by changing this config node to true.
chat_globally_if_not_interactable: false


# Should players around the player interacting with the Denizen
# Should players around the player interacting with the Denizen
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player_to_npc_whisper_range_in_blocks: 2
player_to_npc_whisper_range_in_blocks: 2
npc_to_player_whisper_range_in_blocks: 3
npc_to_player_whisper_range_in_blocks: 3
proximity_trigger_range_in_blocks: 3
location_trigger_range_in_blocks: 1


# These nodes define how chatting, shouting, etc. is displayed
# These nodes define how chatting, shouting, etc. is displayed
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# Default texts that Denizens use when interacting. These
# Default texts that Denizens use when interacting. These
# can also be set per-denizen, which will override the
# can also be set per-denizen, which will override the
# defaults set below.
# defaults set below. See the Wiki for more information.
default_no_requirements_met_text: Sorry, I have nothing else for you right now.
default_denizen_unavailable_text: "I'm busy at the moment, can't you see?"
default_no_click_trigger_text: "I have nothing else for you right now."
default_no_damage_trigger_text: "Ouch! That hurts!"
default_no_chat_trigger_text: "Sorry, I don't understand."
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Revision as of 18:17, 8 August 2012

Code: Default Denizen config.yml
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