TODO: Difference between revisions
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''jrbudda'' | ''jrbudda'' | ||
* /npc vulnerable doesnt work. but /npc vulnerable -t does | |||
* '/npc remove all' does not call onRemove on traits. | * '/npc remove all' does not call onRemove on traits. | ||
* NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay. | * NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay. |
Revision as of 19:08, 17 September 2012
fullwall's TODO (please put your name if you modify this)
- Templates
- Waypoint attachments
- Make rename update in save file
- NPC sitting
- In-place conversion db<->yml<->nbt
jrbudda
- /npc vulnerable doesnt work. but /npc vulnerable -t does
- '/npc remove all' does not call onRemove on traits.
- NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay.
- Fix NPCs looking 90 degrees in the wrong direction with multiworld
- Fix NPC yaw not applying on load
- Fix getLocalParams.speed(float) not working
- Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
- Fix stuck-teleporting instantly when using waypoints?
- Fix pathfinding getting perma-broke when entity target changes worlds.
- Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
- Work out kinks in SQL storage.
- Documentation.
User suggestions
- 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R