TODO: Difference between revisions
From Citizens Wiki
No edit summary |
|||
Line 14: | Line 14: | ||
* NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay. | * NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay. | ||
* Fix pathfinding getting perma-broke when entity target changes worlds. | * Fix pathfinding getting perma-broke when entity target changes worlds. | ||
***Note: If you despawn the npc and respawn him at the location instead of using teleport it works normally. Something about the entity doesn't like pathfinding in a world other than the one in which he was spawned. | |||
* Fix NPCs looking 90 degrees in the wrong direction with multiworld | * Fix NPCs looking 90 degrees in the wrong direction with multiworld | ||
* Fix NPC yaw not applying on load | * Fix NPC yaw not applying on load |
Revision as of 17:11, 21 September 2012
fullwall's TODO (please put your name if you modify this)
- Templates
- Waypoint attachments
- Make rename update in save file
- NPC sitting
- In-place conversion db<->yml<->nbt
jrbudda
- infinite loop somewhere in navigator using waypoints and the default stuckaction, something to do with the waypoint being in an invalid spot, reproduced near ladders and walls.
- reported problems making babies. (I have this problem, just IRL)
- /npc vulnerable doesnt work. but /npc vulnerable -t does
- '/npc remove all' does not call onRemove on traits.
- Setting a navigator target makes the waypointprovider stop working. You still have to pause it, set target, then un-pause it to get it to resume waypointing.
- NMS 'attack' code no longer casting to (EntityMonster), making Sentry weapons decay.
- Fix pathfinding getting perma-broke when entity target changes worlds.
- Note: If you despawn the npc and respawn him at the location instead of using teleport it works normally. Something about the entity doesn't like pathfinding in a world other than the one in which he was spawned.
- Fix NPCs looking 90 degrees in the wrong direction with multiworld
- Fix NPC yaw not applying on load
- Fix getLocalParams.speed(float) not working
- Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
- Fix /reload duplicating NPCs
- Giants don't move.
- Add call to API to get the selected NPC for a CommandSender. (have to build against citizens.jar and get the NPCSelector now)
- Fix stuck-teleporting instantly when using waypoints?
- Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
- Work out kinks in SQL storage.
- Documentation.
User suggestions
- 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - R
- Can you modify the /npc list command so it only show your owned npcs unless you have the citizans.admin permissions? -from JIRA.