Sentry/Configuration: Difference between revisions
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#- entity:owner | #- entity:owner | ||
#Configurable messages used by all Sentries. You can use <NPC>, <PLAYER>, <ITEM>, and <AMOUNT> as placeholders. | |||
GlobalTexts: | |||
Miss: "&7*** You MISS <NPC>." | |||
Hit: "&f*** You hit <NPC> for <AMOUNT> damage." | |||
Crit1: "&e*** You injure <NPC> for <AMOUNT> damage." | |||
Crit2: "&6*** You MAIM <NPC> with your <ITEM> for <AMOUNT> damage." | |||
Crit3: "&c*** You DISEMBOWEL <NPC> with your <ITEM> for <AMOUNT> damage." | |||
Block: "&7*** You fail to penetrate <NPC>'s armor." | |||
Glance: "&7*** Your blow glances off <NPC> for <AMOUNT> damage." | |||
#These are the percentage chancees of doing a certain damage to a Sentry if Criticals is turned on. Whole numbers only. | |||
HitChances: | |||
Miss: 4 | |||
Glance: 4 | |||
Crit1: 6 | |||
Crit2: 4 | |||
Crit3: 2 | |||
#Set the item used by each type of Sentry. Use item name or id #. | #Set the item used by each type of Sentry. Use item name or id #. | ||
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- DIAMOND_BOOTS | - DIAMOND_BOOTS | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | }} |
Revision as of 18:54, 15 October 2012
The first time you load Sentry it will create /Sentry/config.yml. This file can be used to adjust server-wide options for Sentry. After changing this file call /sentry Reload to reload it.
New versions of Sentry will NOT make a new file if it exists already, so keep an eye on this page in case more options are added or changed.
Note: all Items can be matched by name or id. I know some users would like to match on data value and/or enchantment value. This will be added in the future.
Code: Sentry config.yml |
{{{2}}} |