TODO: Difference between revisions
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Davidcernat (talk | contribs) (Removed bug from my list that fullwall fixed just now.) |
Davidcernat (talk | contribs) m (Small grammar fix.) |
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* Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them. | * Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them. | ||
* When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now | * When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it. | ||
* Allow monster NPCs to use their original Minecraft attacks (i.e. Creepers exploding, Skeletons shooting arrows, Blazes shooting fireballs and so on) | * Allow monster NPCs to use their original Minecraft attacks (i.e. Creepers exploding, Skeletons shooting arrows, Blazes shooting fireballs and so on) | ||
* Allow human type NPCs to float in liquids. | * Allow human type NPCs to float in liquids. |
Revision as of 04:19, 26 October 2012
fullwall's TODO (please add under your name if you modify this)
- Templates
- Waypoint attachments
- Make rename update in save file
- NPC sitting
- In-place conversion db<->yml<->nbt
- waypoints move location somehow
- Giants don't attack back
jrbudda
- Fix NPCs always looking south on load. - could be something in EventListen -- investigate
- /npc copy creates yaml references on sentry lists, makes them 'linked' in memory. i.e. Copy sentry A to make B, change sentry A's targets and B's changes as well.
- NPCs still wont pathfind if you teleport them across worlds. Respawning them across worlds works (Bukkit issue, still waiting on a fix/response)
- Fix /reload duplicating NPCs
- Giants don't move.
- Add call to API to get the selected NPC for a CommandSender. (have to build against citizens.jar and get the NPCSelector now)
- Fix stuck-teleporting instantly when using waypoints?
- make an Editor for wander
- Work out kinks in SQL storage.
- Documentation.
davidcernat
- Please make NPCs position themselves relative to other NPCs so that they don't overlap their location or walk through them.
- When you attack an NPC with a bow and move quickly to the side, have the NPC path to where you are now instead of where you used to be when you shot it.
- Allow monster NPCs to use their original Minecraft attacks (i.e. Creepers exploding, Skeletons shooting arrows, Blazes shooting fireballs and so on)
- Allow human type NPCs to float in liquids.
User suggestions
- 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' - Ridge
- Can you modify the /npc list command so it only show your owned npcs unless you have the citizans.admin permissions? -from JIRA.