Commands: Difference between revisions
Davidcernat (talk | contribs) m (Added small clarification.) |
Davidcernat (talk | contribs) (Added "/npc vulnerable" command.) |
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| /npc tp || ''None'' || Yes || Yes || No || citizens.npc.tp || Teleport to a NPC | | /npc tp || ''None'' || Yes || Yes || No || citizens.npc.tp || Teleport to a NPC | ||
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| /npc vulnerable || ''None'' || Yes || Yes || No || citizens.npc.vulnerable || Toggles whether the NPC can be hurt by mobs | |||
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|/trait || ''[trait1] [trait2] ... [traitN'' - A list of [[Characters|Traits]] to apply|| Yes || Yes || No || citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits. | |/trait || ''[trait1] [trait2] ... [traitN'' - A list of [[Characters|Traits]] to apply|| Yes || Yes || No || citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits. |
Revision as of 05:04, 26 October 2012
Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page.
[] - Mandatory
() - Optional
Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Require Mob Types - whether the command requires an NPC to be a certain mob type(s)
Permission - command's permission node
Description - short description of the command
Admin Commands
Commands used for administration of Citizens.
Admin Commands | ||
---|---|---|
Command | Permission | Description |
/citizens | citizens.admin | Show basic plugin information |
/citizens reload | citizens.admin | Reload Citizens |
/citizens save | citizens.admin | Save NPCs and configuration |
Help Commands
Commands used in-game to show the help screen.
Help Commands | |||||
---|---|---|---|---|---|
Command | Args Description | Permission | Description | ||
/citizens help | (Page) - Page number to display | citizens.help | Show Citizens help menu | ||
/npc help | (Page) - Page number to display | citizens.npc.help | Show NPC help menu | ||
/trait help | (Page) - Page number to display | citizens.trait.help | Show trait help menu |
NPC Commands
General commands used for all NPCs.
NOTE: '/npc trait' has been replaced, there is a new set of commands for adding, removing and copying traits.
/trait {traitname]
is now used to add traits and characters.
More docs coming soon.
NPC Commands | ||||||
---|---|---|---|---|---|---|
Command | Args Description | Require Selected | Require Ownership | Require Mob Types | Permission | Description |
/npc | None | Yes | Yes | No | None | Show basic NPC information |
/npc age | baby|integer|-l] - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked | Yes | Yes | Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF | citizens.npc.age | Modify a NPC's age |
/npc controllable | None | Yes | Yes | No | citizens.npc.controllable | Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying. |
/npc copy | (--name NewName) | Yes | Yes | No | citizens.npc.copy | Create a new NPC from the currently selected NPC, copying all traits. |
/npc create | [NPC Name] - Name to give NPC (--type [type]) - Mob type to use --trait [trait1] [trait2] ... - A list of traits to apply to the NPC |
Yes | Yes | No | citizens.npc.create | Create a new NPC.
Example : |
/npc despawn | None | Yes | Yes | No | citizens.npc.despawn | Despawn a NPC |
/npc equip | None | Yes | Yes | Yes - PLAYER, PIG, SHEEP, ENDERMAN | citizens.npc.edit.equip | Toggle equipment editor. see Equipment Editor Used for player armor, player and endermen items, sheep color/sheared, and pig saddles. |
/npc list | (-a) - List all NPCs (--owner (owner)) - Owner (--type (type)) - Mob type (--char (character)) - Character |
No | No | No | citizens.npc.list | List NPCs that match at least one of the given conditions |
/npc lookclose | None | Yes | Yes | No | citizens.npc.lookclose | Toggle a NPC's look-close state |
/npc moveto | --x [x] --y [y] --z [z] --world [world] | Yes | Yes | No | citizens.npc.moveto | The NPC's current location is taken as the base location. Value arguments are used to modify this base. |
/npc mount | None | Yes | Yes | No | citizens.npc.mount | Mount the currently selected NPC, if it is controllable. |
/npc owner | (name) - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" permission) to be owner | Yes | Yes | No | citizens.npc.owner | Sets the owner of a NPC |
/npc path | None | Yes | Yes | No | citizens.npc.edit.path | Toggle path editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints. |
/npc pathrange | [range] - New range for the NPC | Yes | Yes | No | citizens.npc.pathfindingrange | Set the range in which the NPC can find a path. |
/npc pose | (-a) - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation. ''(--save [name]|--load [name]|--remove [name)'' |
Yes | Yes | Yes - PLAYER | citizens.pose | Changes/Stores NPC's head position based on the Player's current position. |
/npc power | None | Yes | Yes | Yes - CREEPER | citizens.npc.power | Toggle whether a creeper NPC is powered |
/npc profession | BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST | Yes | Yes | Yes - VILLAGER | citizens.npc.profession | Change a villager-type NPC's profession. |
/npc remove | (all) - Will remove all NPCs | Yes (Not if "all" is used) | Yes | No | citizens.npc.remove(.all) | Remove a NPC |
/npc rename | [name] - New name for the NPC | Yes | Yes | No | citizens.npc.rename | Rename a NPC |
/npc select | [id] - ID of the NPC to select | No | Yes | No | citizens.npc.select | Selects a NPC with the given ID |
/npc spawn | [id] - ID of the NPC you want to spawn | Yes | Yes | No | citizens.npc.spawn | Spawn a existing NPC |
/npc speed | Yes | Yes | No | citizens.npc.speed | changes the NPC's default speed multiplier. i.e. use 2 to double the normal speed. | |
/npc text | None | Yes | Yes | No | citizens.npc.edit.text | Toggle text editor. Note that players need the citizens.npc.talk permission to hear NPCs! |
/npc tphere | None | Yes | Yes | No | citizens.npc.tphere | Teleport a NPC to your location |
/npc tp | None | Yes | Yes | No | citizens.npc.tp | Teleport to a NPC |
/npc vulnerable | None | Yes | Yes | No | citizens.npc.vulnerable | Toggles whether the NPC can be hurt by mobs |
/trait | [trait1] [trait2] ... [traitN - A list of Traits to apply | Yes | Yes | No | citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions | Adds the trait type to the NPC. NPCs can have multiple traits.
Example: |
See Also
Characters
Text Syntax
Waypoints
Quick Navigation | |
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Usage | Installation · Frequently Asked Questions · Commands · Editors · Characters · API · |
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