Builder/Builder and Denizen: Difference between revisions

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Examples of things to do combining Denizen and Builder
== Continuous Rebuilding ==  
== Continuous Rebuilding ==  
If you want a builder to look busy and continuously rebuild and destroy a schematic, you would use a setup like this.
If you want a builder to look busy and continuously rebuild and destroy a schematic, you would use a setup like this.
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<pre>
<pre>
---- script.yml ----
---- script.yml ----
RebuildHouse:
Rebuild:
   Type: Task
   Type: Task
   Script:
   Script:
     - execute as_server "builder <npc.id> build excavate oncomplete:RebuildHouse"
     - execute as_npc "builder <npc.id> build excavate oncomplete:Rebuild"
</pre>
</pre>


Now create your builder, load the desired schematic, set an origin, and call ''/builder build oncomplete:RebuildHouse''
Now create a builder, load the desired schematic, set an origin, and call ''/builder build oncomplete:Rebuild''
 
The builder will build the schematic, and then run the task, which will build it again with the ''excavate'' option that will tear it down first, and the cycle will continue forever.


The builder will then build the schematic, and then run the task, which will build it again with the ''excavate'' option that will tear it down first, and the cycle will continue.
You can use this script for as many builders/schematics you want without having to change anything.

Latest revision as of 02:10, 9 August 2013

Examples of things to do combining Denizen and Builder

Continuous Rebuilding

If you want a builder to look busy and continuously rebuild and destroy a schematic, you would use a setup like this.

Create a Task script in any yml file the denizen scripts folder like the following.

---- script.yml ----
Rebuild:
  Type: Task
  Script:
    - execute as_npc "builder <npc.id> build excavate oncomplete:Rebuild"

Now create a builder, load the desired schematic, set an origin, and call /builder build oncomplete:Rebuild

The builder will build the schematic, and then run the task, which will build it again with the excavate option that will tear it down first, and the cycle will continue forever.

You can use this script for as many builders/schematics you want without having to change anything.