Data Storage: Difference between revisions

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Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]], or a [[#Database|SQL database]].
Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]] or a NBT file.


==saves.yml==
==saves.yml==
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       {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}}
       {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}}
       {{H:title|Owner of the NPC. Can be set to "server".|owner: Steve}}
       {{H:title|Owner of the NPC. Can be set to "server".|owner: Steve}}
       {{H:title|Should the NPC look at the player when he comes near it?|look-close: true}}
       {{H:title|Should the NPC look at the player when he comes near it?|lookclose: true}}
       {{H:title|Location block. Stores the location of the NPC|location:}}
       {{H:title|Location block. Stores the location of the NPC|location:}}
         {{H:title|World that the NPC is located in|world: world}}
         {{H:title|World that the NPC is located in|world: world}}
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         {{H:title|First line of the NPC's chat.|0: Hello, there. I'm My_First_NPC.}}
         {{H:title|First line of the NPC's chat.|0: Hello, there. I'm My_First_NPC.}}
       {{H:title|Waypoints block|waypoints:}}
       {{H:title|Waypoints block|waypoints:}}
         {{H:title|Waypoints block (again, yes)|waypoints:}}
         {{H:title|Linear type of waypoints|linear:}}
          {{H:title|Waypoint number|'0':}}
          {{H:title|Points section of the linear block|points:}}
            {{H:title|Waypoint location block|location:}}
            {{H:title|Waypoint number|'0':}}
              {{H:title|World of the waypoint|world: MyWorld}}
              {{H:title|Waypoint location block|location:}}
              {{H:title|X coordinate of the waypoint|x: 60}}
                {{H:title|World of the waypoint|world: MyWorld}}
              {{H:title|Y coordinate of the waypoint|y: 64}}
                {{H:title|X coordinate of the waypoint|x: 60}}
              {{H:title|Z coordinate of the waypoint|z: 80}}
                {{H:title|Y coordinate of the waypoint|y: 64}}
              {{H:title|Pitch of the waypoint|pitch: 90}}
                {{H:title|Z coordinate of the waypoint|z: 80}}
              {{H:title|Yaw of the waypoint|yaw: 0}}
                {{H:title|Pitch of the waypoint|pitch: 90}}
          {{H:title|Waypoint number|'1':}}
                {{H:title|Yaw of the waypoint|yaw: 0}}
            {{H:title|Waypoint location block|location:}}
              {{H:title|How long to wait at this point|delay: 0}}
              {{H:title|World of the waypoint|world: MyWorld}}
            {{H:title|Waypoint number|'1':}}
              {{H:title|X coordinate of the waypoint|x: 65}}
              {{H:title|Waypoint location block|location:}}
              {{H:title|Y coordinate of the waypoint|y: 64}}
                {{H:title|World of the waypoint|world: MyWorld}}
              {{H:title|Z coordinate of the waypoint|z: 82}}
                {{H:title|X coordinate of the waypoint|x: 65}}
              {{H:title|Pitch of the waypoint|pitch: 45}}
                {{H:title|Y coordinate of the waypoint|y: 64}}
              {{H:title|Yaw of the waypoint|yaw: 0}}
                {{H:title|Z coordinate of the waypoint|z: 82}}
 
                {{H:title|Pitch of the waypoint|pitch: 45}}
==Database==
                {{H:title|Yaw of the waypoint|yaw: 0}}
Database usage can be configured inside of the config.yml. Database usage requires more setup, but runs quicker when dealing with large numbers of NPCs.
              {{H:title|How long to wait at this point|delay: 0}}
===Configuration===
        {{H:title|Which pathfinder code do we use? (probably linear)|provider: linear}}
A quote from the config.yml (mouseover to view info):
<nowiki></nowiki>{{H:title|The name of the database|database:}}
  {{H:title|The password for the database connection.|password: ''}}
  {{H:title|The username for the database connection.|username: ''}}
  {{H:title|The URL for connecting to the database.|url: ''}}
  {{H:title|The driver to use when connecting to the database. Eg. MySQL, SQLite, H2|driver: ''}}
 
''See also: [[Configuration]]''


{{NavBox}}
{{NavBox}}
[[Category:Configuration]]
[[Category:Configuration]]

Latest revision as of 09:48, 23 January 2014

Data storage in Citizens2 is handled in one of two ways: YAML flatfile or a NBT file.

saves.yml

saves.yml is used by default to store all data on created NPCs.

Structure

Mouseover to view info:

# Citizens NPC Storage
npc:
  '0':
   name: My_First_NPC
   traits:
     age:
       age: 0
       locked: true
     spawned: true
     type: PLAYER
     owner: Steve
     lookclose: true
     location:
       world: world
       x: '92.65002360423462'
       y: '3.0'
       z: '-264.5621058817138'
       yaw: '87.90003967285156'
       pitch: '21.14999008178711'
     text:
       talk-close: true
       random-talker: true
       0: Hello, there. I'm My_First_NPC.
     waypoints:
       linear:
         points:
           '0':
             location:
               world: MyWorld
               x: 60
               y: 64
               z: 80
               pitch: 90
               yaw: 0
             delay: 0
           '1':
             location:
               world: MyWorld
               x: 65
               y: 64
               z: 82
               pitch: 45
               yaw: 0
             delay: 0
       provider: linear