Data Storage: Difference between revisions
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Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]] | Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]] or a NBT file. | ||
==saves.yml== | ==saves.yml== | ||
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{{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} | {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} | ||
{{H:title|Owner of the NPC. Can be set to "server".|owner: Steve}} | {{H:title|Owner of the NPC. Can be set to "server".|owner: Steve}} | ||
{{H:title|Should the NPC look at the player when he comes near it?| | {{H:title|Should the NPC look at the player when he comes near it?|lookclose: true}} | ||
{{H:title|Location block. Stores the location of the NPC|location:}} | {{H:title|Location block. Stores the location of the NPC|location:}} | ||
{{H:title|World that the NPC is located in|world: world}} | {{H:title|World that the NPC is located in|world: world}} | ||
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{{H:title|First line of the NPC's chat.|0: Hello, there. I'm My_First_NPC.}} | {{H:title|First line of the NPC's chat.|0: Hello, there. I'm My_First_NPC.}} | ||
{{H:title|Waypoints block|waypoints:}} | {{H:title|Waypoints block|waypoints:}} | ||
{{H:title| | {{H:title|Linear type of waypoints|linear:}} | ||
{{H:title|Points section of the linear block|points:}} | |||
{{H:title|Waypoint number|'0':}} | |||
{{H:title|Waypoint location block|location:}} | |||
{{H:title|World of the waypoint|world: MyWorld}} | |||
{{H:title|X coordinate of the waypoint|x: 60}} | |||
{{H:title|Y coordinate of the waypoint|y: 64}} | |||
{{H:title|Z coordinate of the waypoint|z: 80}} | |||
{{H:title|Pitch of the waypoint|pitch: 90}} | |||
{{H:title|Yaw of the waypoint|yaw: 0}} | |||
{{H:title|How long to wait at this point|delay: 0}} | |||
{{H:title|Waypoint number|'1':}} | |||
{{H:title|Waypoint location block|location:}} | |||
{{H:title|World of the waypoint|world: MyWorld}} | |||
{{H:title|X coordinate of the waypoint|x: 65}} | |||
{{H:title|Y coordinate of the waypoint|y: 64}} | |||
{{H:title|Z coordinate of the waypoint|z: 82}} | |||
{{H:title|Pitch of the waypoint|pitch: 45}} | |||
{{H:title|Yaw of the waypoint|yaw: 0}} | |||
{{H:title|How long to wait at this point|delay: 0}} | |||
{{H:title|Which pathfinder code do we use? (probably linear)|provider: linear}} | |||
{{NavBox}} | {{NavBox}} | ||
[[Category:Configuration]] | [[Category:Configuration]] |
Latest revision as of 09:48, 23 January 2014
Data storage in Citizens2 is handled in one of two ways: YAML flatfile or a NBT file.
saves.yml
saves.yml is used by default to store all data on created NPCs.
Structure
Mouseover to view info:
# Citizens NPC Storage npc: '0': name: My_First_NPC traits: age: age: 0 locked: true spawned: true type: PLAYER owner: Steve lookclose: true location: world: world x: '92.65002360423462' y: '3.0' z: '-264.5621058817138' yaw: '87.90003967285156' pitch: '21.14999008178711' text: talk-close: true random-talker: true 0: Hello, there. I'm My_First_NPC. waypoints: linear: points: '0': location: world: MyWorld x: 60 y: 64 z: 80 pitch: 90 yaw: 0 delay: 0 '1': location: world: MyWorld x: 65 y: 64 z: 82 pitch: 45 yaw: 0 delay: 0 provider: linear
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