Commands: Difference between revisions

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== Commands not listed here ==
== Commands not listed here ==
There are quite a few commands that are not listed here, mainly for reasons of maintenance order (the wiki isn't updated all that often, but the actual commands list is updated regularly.)
 
<br>To see the list of commands on your current version of Citizens, simply type <code>/npc help</code> in-game. You can use <code>/npc help 2</code> to view page 2, and so on (switch 2 to any page number).
'''There are quite a few commands that are not listed here, mainly for reasons of maintenance order (the wiki isn't updated all that often, but the actual commands list is updated regularly.)'''
'''<br>To see the list of commands on your current version of Citizens, simply type <code>/npc help</code> in-game. You can use <code>/npc help 2</code> to view page 2, and so on (switch 2 to any page number).'''
<br>To see information on a specific command, you can use <code>/npc help create</code> in-game. Change the "create" to any other command name (the example will show help for the <code>/npc create</code> command).
<br>To see information on a specific command, you can use <code>/npc help create</code> in-game. Change the "create" to any other command name (the example will show help for the <code>/npc create</code> command).
<br>
<br>
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<br>
<br>
<br>There are also many commands that are added by other traits. see [[Characters]]
<br>There are also many commands that are added by other traits. see [[Characters]]
== Adding Click Commands ==
If you're looking for a way to add automatically ran commands when you click an NPC, that's explained at [[NPC_Commands]].


== Admin Commands ==
== Admin Commands ==
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! style="width: 100%; background-color:#ADD8E6" colspan="6" | '''Help Commands'''
! style="width: 100%; background-color:#ADD8E6" colspan="6" | '''Help Commands'''
|-
|-
! style="width: 250px;" | Command !! style="width: 200px;" | Args Description !! style="width: 170px;" | Permission !! Description
! style="width: 250px;" | Command !! style="width: 200px;" | Arguments !! style="width: 170px;" | Permission !! Description
|-
|-
| /citizens help || ''(Page)'' - Page number to display || citizens.help || Show Citizens help menu
| /citizens help || ''(Page)'' - Page number to display || citizens.help || Show Citizens help menu
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| /trait help || ''(Page)'' - Page number to display || citizens.trait.help || Show trait help menu
| /trait help || ''(Page)'' - Page number to display || citizens.trait.help || Show trait help menu
|-
|-
| /script help || ''(Page)'' - Page number to display || citizens.script.help || Show scripting help menu
| /template help || ''(Page)'' - Page number to display || citizens.templates.help || Show template help menu
|-
| /template help || ''(Page)'' - Page number to display || citizens.template.help || Show template help menu
|-  
|-  
| /waypoints help || ''(Page)'' - Page number to display || citizens.waypoints.help || Show waypoints help menu
| /waypoints help || ''(Page)'' - Page number to display || citizens.waypoints.help || Show waypoints help menu
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== NPC Commands ==
== NPC Commands ==
General commands used for all NPCs.
General commands used for all NPCs.
'''{{color|red|white|NOTE: '/npc trait' has been replaced, there is a new set of commands for adding, removing and copying traits. }}
:'''<code> /trait {traitname] </code> is now used to add traits and characters.
More docs coming soon.


{| class="wikitable collapsible" style="text-align: center; width: 100%"
{| class="wikitable collapsible" style="text-align: center; width: 100%"
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! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''NPC Commands'''
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''NPC Commands'''
|-
|-
! style="width: 200px;" | Command !! style="width: 400px;" | Args Description !! style="width: 50px;" | Require Selected !! style="width: 50px;" | Require Ownership !! style="width: 50px;" | Require Mob Types !! style="width: 170px;" | Permission !! Description
! style="width: 200px;" | Command !! style="width: 400px;" | Arguments !! Description
{{#!:
{{#!:
|-
|-
| /npc || ''None'' || Yes || Yes || No || None || Show basic NPC information
| /npc || <code>None</code>  || None
|-
| /npc activationrange || <code>[range]</code>  || Sets the activation range
|-
| /npc age || <code>[age] (-l(ock))</code>  || Can only be used on entities that can become babies. Use the [[-l]] flag to lock age over time (note: relogs may be required to see this).
|-
| /npc aggressive || <code>[true&#124;false]</code>  || Sets the aggressive status of the entity
|-
| /npc ai || <code>(true&#124;false)</code>  || Sets whether the NPC should use vanilla AI
|-
| /npc allay || <code>(-d(ancing))</code>  || Sets allay modifiers
|-
| /npc anchor || <code>(--save [name]&#124;--assume [name]&#124;--remove [name]) (-a) (-c)</code>  || Manages the NPC&#39;s location anchor(s)
|-
| /npc armadillo || <code>--state [state]</code>  || None
|-
| /npc armorstand || <code>--visible [visible] --small [small] --marker [marker] --gravity [gravity] --arms [arms] --baseplate [baseplate] --(head&#124;body&#124;leftarm&#124;leftleg&#124;rightarm&#124;rightleg)pose [angle x,y,z]</code>  || Edit armorstand properties
|-
| /npc attribute || <code>[attribute] [value]</code>  || Set various NPC attributes
|-
| /npc axolotl || <code>(-d) (--variant variant)</code>  || Sets axolotl modifiers
|-
| /npc bat || <code>--awake [awake]</code>  || Set bat modifiers
|-
| /npc bee || <code>(-s/-n) --anger anger</code>  || Sets bee modifiers
|-
| /npc boat || <code>--type [type]</code>  || Sets boat modifiers
|-
| /npc bossbar || <code>--style [style] --color [color] --title [title] --visible [visible] --viewpermission [permission] --flags [flags] --track [health &#124; placeholder] --range [range]</code>  || Edit bossbar properties
|-
| /npc breakblock || <code>--location [x,y,z] --radius [radius]</code>  || None
|-
| /npc camel || <code>(--pose pose)</code>  || Sets camel modifiers
|-
| /npc cat || <code>(-s/-n/-l) --type type --ccolor collar color</code>  || Sets cat modifiers
|-
| /npc chunkload || <code>(-t(emporary))</code>  || Toggle the NPC forcing chunks to stay loaded
|-
| /npc collidable || <code>--fluids [true&#124;false]</code>  || Toggles an NPC&#39;s collidability
|-
| /npc command || <code>(add [command] &#124; remove [id&#124;all] &#124; permissions [permissions] &#124; sequential &#124; cycle &#124; random &#124; forgetplayer (uuid) &#124; clearerror [type] (name&#124;uuid) &#124; errormsg [type] [msg] &#124; persistsequence [true&#124;false] &#124; cost [cost] (id) &#124; expcost [cost] (id) &#124; itemcost (id)) (-s(hift)) (-l[eft]/-r[ight]) (-p[layer] -o[p]), --cooldown --gcooldown [seconds] --delay [ticks] --permissions [perms] --n [max # of uses]</code>  ||
Use the [[-l]] flag to make the command run on left click, [[-r]] on right click (default).
Set the per-player cooldown before the command can be used again using [[--cooldown]] (in [[seconds]]).
Set the server-wide cooldown in seconds using [[--gcooldown]].
[[--delay]] will wait the specified amount in [[ticks]] before executing the command.
[[--permissions]] will set the command to require specific permissions (separate multiple with commas).
[[--n]] will only let the player run the command that number of times.
Use [[-o]] to temporarily execute the command as an op and [[-p]] to run the command as the clicking player instead of the server.
Use [[-n]] to run the command as the NPC instead of the clicking player. Must be a player type NPC.
To give the player temporary permissions instead of op, use [[/npc command permissions]].
Set the cost of each click with [[/npc command cost/expcost/itemcost]].
Commands can be executed one by one instead of all at once by using [[/npc command sequential]] or [[/npc command cycle]].
|-
| /npc configgui || <code>None</code>  || Display NPC configuration GUI
|-
| /npc controllable || <code>(-m(ount),-o(wner required)) (--controls [controls]) (--enabled [true&#124;false])</code>  || Toggles whether the NPC can be ridden and controlled
|-
| /npc copier || <code>None</code>  || Toggle the NPC copier
|-
| /npc copy || <code>(--name newname)</code>  || Copies an NPC
|-
| /npc create || <code>[name] ((-b(aby),u(nspawned),s(ilent),t(emporary),c(enter),p(acket)) --at [x,y,z,world] --type [type] --item (item) --trait [&#39;trait1, trait2...&#39;] --model [model name] --nameplate [true&#124;false&#124;hover] --temporaryticks [ticks] --registry [registry name]</code>  || Create a new NPC
|-
| /npc debug || <code>-p(aths) -n(avigation)</code>  || Display debugging information
|-
| /npc deselect || <code>None</code>  || Deselect currently selected NPC
|-
| /npc despawn || <code>(id)</code>  || Despawn a NPC
|-
| /npc display || <code>--billboard [billboard] --brightness [blockLight,skyLight] --interpolationdelay [delay] --interpolationduration [duration] --height [height] --width [width] --scale [x,y,z] --viewrange [range] --leftrotation [x,y,z,w] --rightrotation [x,y,z,w]</code>  || Set various display entity modifiers
|-
| /npc drops || <code>None</code>  || Edit an NPC&#39;s drops
|-
| /npc endercrystal || <code>-b(ottom)</code>  || Edit endercrystal modifiers
|-
| /npc enderdragon || <code>--phase [phase] --destroywalls [true&#124;false]</code>  || Sets enderdragon modifiers
|-
| /npc enderman || <code>-a(ngry)</code>  || Set enderman modifiers
|-
| /npc entitypose || <code>[pose]</code>  || Control entity pose
|-
| /npc equip || <code>None</code>  || Toggle the equipment editor
|-
| /npc flyable || <code>(true&#124;false)</code>  || Toggles or sets an NPC&#39;s flyable status
|-
| /npc follow || <code>(player name&#124;NPC id) (-p[rotect]) (--margin [margin]) (--enable [boolean])</code>  || Toggles NPC following you
|-
| /npc forcefield || <code>--width [width] --height [height] --strength [strength] --vertical_strength [vertical strength]</code>  || Creates a forcefield which pushes players close to the NPC away
|-
| /npc fox || <code>--type type --sleeping [true&#124;false] --sitting [true&#124;false] --crouching [true&#124;false] --interested [true&#124;false] --pouncing [true&#124;false] --faceplanted [true&#124;false]</code>  || Sets fox modifiers
|-
| /npc frog || <code>(--variant variant)</code>  || Sets frog modifiers
|-
| /npc gamemode || <code>[gamemode]</code>  || Changes the gamemode
|-
| /npc glowing || <code>--color [minecraft chat color]</code>  || Toggles an NPC&#39;s glowing status
|-
| /npc goat || <code>-l(eft) -r(ight) -n(either) -b(oth) horn</code>  || Sets goat modifiers
|-
| /npc gravity || <code>None</code>  || Toggles gravity
|-
| /npc hitbox || <code>--scale [scale] --width/height [value]</code>  || Sets the NPC hitbox
|-
| /npc hologram || <code>add [text] &#124; set [line #] [text] &#124; remove [line #] &#124; bgcolor [line #] (red,green,blue(,alpha)) &#124; clear &#124; lineheight [height] &#124; viewrange [range] &#124; margintop [line #] [margin] &#124; marginbottom [line #] [margin]</code>  || Controls NPC hologram text
|-
| /npc home || <code>--location [loc] --delay [delay] --distance [distance] -h(ere) -p(athfind) -t(eleport)</code>  || Controls home location
|-
| /npc horse || <code>(--color color) (--type type) (--style style) (-cb)</code>  || Use the -c flag to make the NPC have a chest, or the -b flag to stop them from having a chest.
|-
| /npc hurt || <code>[damage]</code>  || Damages the NPC
|-
| /npc id || <code>None</code>  || Sends the selected NPC&#39;s ID to the sender
|-
| /npc inventory || <code>(player name/uuid)</code>  || Show&#39;s an NPC&#39;s inventory
|-
| /npc item || <code>(item) (metadata) (-h(and))</code>  || Sets the NPC&#39;s item
|-
| /npc itemframe || <code>--visible [true&#124;false] --fixed [true&#124;false] --rotation [rotation] --item [item]</code>  || Sets itemframe modifiers
|-
| /npc jump || <code>None</code>  || Makes the NPC jump
|-
| /npc knockback || <code>(--explicit true&#124;false)</code>  || Toggle NPC knockback
|-
| /npc leashable || <code>None</code>  || Toggles leashability
|-
| /npc list || <code>(page) ((-a) --owner (owner) --type (type) --char (char) --registry (name))</code>  || List NPCs
|-
| /npc llama || <code>(--color color) (--strength strength)</code>  || Sets llama modifiers
|-
| /npc lookclose || <code>--range [range] -r[ealistic looking] --randomlook [true&#124;false] --perplayer [true&#124;false] --randomswitchtargets [true&#124;false] --randompitchrange [min,max] --randomyawrange [min,max] --disablewhennavigating [true&#124;false] --targetnpcs [true&#124;false]</code>  || Toggle whether a NPC will look when a player is near
|-
| /npc metadata || <code>set&#124;get&#124;remove [key] (value) (-t(emporary))</code>  || Manages NPC metadata
|-
| /npc minecart || <code>(--item item_name(:data)) (--offset offset)</code>  || Sets minecart item
|-
| /npc mirror || <code>--name [true&#124;false]</code>  || Controls mirroring of NPC skins and more
|-
| /npc model || <code>[name]</code>  || None
|-
| /npc modelanimate || <code>[start&#124;stop&#124;clear] (name) (speed)</code>  || None
|-
| /npc mount || <code>(--onnpc &lt;npc id&#124;uuid&gt;) (-c(ancel))</code>  || Mounts a controllable NPC
|-
| /npc moveto || <code>x:y:z:world &#124; x y z world</code>  || Teleports a NPC to a given location
|-
| /npc mushroomcow || <code>(--variant [variant])</code>  || Sets mushroom cow modifiers
|-
| /npc name || <code>(-h(over))</code>  || Toggle nameplate visibility, or only show names on hover
|-
| /npc ocelot || <code>(--type type) (-s(itting), -n(ot sitting))</code>  || Set the ocelot type of an NPC and whether it is sitting
|-
| /npc owner || <code>[uuid&#124;SERVER]</code>  || Set the owner of an NPC
|-
| /npc packet || <code>--enabled [true&#124;false]</code>  || Controls packet NPC settings
|-
| /npc painting || <code>(--art art)</code>  || Set painting modifiers
|-
| /npc panda || <code>--gene (main gene) --hiddengene (hidden gene) -e(ating) -s(itting) -n (sneezing) -r(olling)</code>  || Sets panda modifiers
|-
| /npc panimate || <code>[animation]</code>  || Plays a player animation
|-
| /npc parrot || <code>(--variant variant)</code>  || Sets parrot modifiers
|-
| /npc passive || <code>(--set [true&#124;false])</code>  || Sets whether an NPC damages other entities or not
|-
| /npc path || <code>None</code>  || Toggle the waypoint editor
|-
| /npc pathopt || <code>--avoid-water&#124;aw [true&#124;false] --open-doors [true&#124;false] --path-range [range] --stationary-ticks [ticks] --attack-range [range] --distance-margin [margin] --path-distance-margin [margin] --use-new-finder [true&#124;false] --falling-distance [distance]</code>  || Sets an NPC&#39;s pathfinding options
|-
| /npc pathto || <code>me &#124; here &#124; cursor &#124; [x] [y] [z] (--margin [distance margin]) (-s[traight line])</code>  || Starts pathfinding to a certain location
|-
| /npc pausepathfinding || <code>--onrightclick [true&#124;false] --when-player-within [range in blocks] --pauseticks [ticks]</code>  || Sets pathfinding pause
|-
| /npc phantom || <code>(--size size)</code>  || Sets phantom modifiers
|-
| /npc pickupitems || <code>(--set [true&#124;false])</code>  || Allow NPC to pick up items
|-
| /npc piglin || <code>(--dancing [true&#124;false])</code>  || Sets piglin modifiers
|-
| /npc playerfilter || <code>-a(llowlist) -e(mpty) -d(enylist) --add [uuid] --remove [uuid] --addgroup [group] --removegroup [group] -c(lear) --applywithin [blocks range]</code>  || Manages the NPC&#39;s player filter
|-
| /npc playerlist || <code>(-a(dd),r(emove))</code>  || Sets whether the NPC is put in the playerlist
|-
| /npc playsound || <code>[sound] (volume) (pitch) (--at x:y:z:world)</code>  || Plays a sound at the NPC&#39;s location
|-
| /npc polarbear || <code>(-r)</code>  || Sets polarbear modifiers
|-
| /npc pose || <code>(--save [name] (-d) &#124; --mirror [name] (-d) &#124; --assume [name] &#124; --remove [name] &#124; --default [name]) (--yaw yaw) (--pitch pitch) (-a)</code>  || Manage NPC poses
|-
| /npc powered || <code>(--set true&#124;false)</code>  || Toggle a creeper NPC as powered
|-
| /npc pufferfish || <code>(--state state)</code>  || Sets pufferfish modifiers
|-
| /npc rabbittype || <code>[type]</code>  || Set the NPC&#39;s rabbit type
|-
| /npc remove || <code>(all&#124;id&#124;name&#124; --owner [owner] &#124; --eid [entity uuid] &#124; --world [world])</code>  || Remove a NPC
|-
| /npc rename || <code>[name]</code>  || Rename a NPC
|-
|-
| /npc age || ''[adult, baby, integer, -l]'' - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked || Yes || Yes || Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF || citizens.npc.age || Modify a NPC's age
| /npc respawn || <code>[delay]</code>  || Sets an NPC&#39;s respawn delay
|-
|-
| /npc anchor || ''anchor (--save [name], --assume [name], --remove [name]) (-a)(-c)'' - saves a location as an 'anchor' which can be assumed via assume [name] || Yes || Yes || No || citizens.npc.anchor || Changes/saves/lists NPC's location anchors
| /npc rotate || <code>(--towards [x,y,z]) (--body [yaw]) (--head [yaw]) (--pitch [pitch]) (-s(mooth))</code>  || Rotate NPC
|-
|-
| /npc behaviour || behaviour [scripts] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. || Yes || Yes || No || citizens.npc.behaviour || Adds and removes behaviours from an NPC. A behaviour is a script file that is executed and adds 'goals' to the NPC which can run every tick. These can do anything you can program/think of!
| /npc select || <code>[id&#124;name] (--range range) (--registry [name])</code>  || Select a NPC with the given ID or name
|-
|-
| /npc controllable || None || Yes || Yes || No || citizens.npc.controllable.[npc type name] || Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying.
| /npc setequipment || <code>[slot] [item]</code>  || Sets equipment via commands
|-
|-
| /npc copy || ''(--name NewName)'' -- new name is the name of the copied NPC. || Yes || Yes || No || citizens.npc.copy || Create a new NPC from the currently selected NPC, copying all traits.
| /npc sheep || <code>(--color [color]) (--sheared [sheared])</code>  || Sets sheep modifiers
|-
|-
| /npc create || ''[NPC Name]'' - Name to give NPC <br>''(--type [type])'' - [[Types|Mob type]] to use <br>''--trait [trait1] [trait2] ... - A list of traits to apply to the NPC || Yes || Yes || No || citizens.npc.create.mobtype or citizens.npc.create.* || Create a new NPC.
| /npc shop || <code>(edit&#124;show&#124;delete&#124;copyfrom) (name) (new_name)</code>  || NPC shop edit/show
Example : <code> /npc create Jimbo Stevenson --type PIG </code>
|-
|-
| /npc despawn || ''(id)'' the ID of the NPC to despawn || Yes || Yes || No || citizens.npc.despawn || Despawn a NPC
| /npc shulker || <code>(--peek [peek] --color [color])</code>  || Sets shulker modifiers
|-
|-
| /npc gamemode || ''[gamemode] the gamemode to use '' || Yes || Yes || PLAYER || citizens.npc.gamemode || Sets a Player NPC's game mode.
| /npc sitting || <code>(--explicit [true&#124;false]) (--at [at])</code>  || Sets the NPC sitting
|-
|-
| /npc gravity || ''None'' || Yes || Yes || No || citizens.npc.gravity || Toggles gravity on the NPC.
| /npc size || <code>[size]</code>  || Sets the NPC&#39;s size
|-
|-
| /npc equip || ''None'' || Yes || Yes || Yes - PLAYER, PIG, SHEEP, ENDERMAN || citizens.npc.edit.equip || Toggle equipment editor. see [[Editors#Equipment_Editor|Equipment Editor]] Used for player armor, player and endermen items, sheep color/sheared, and pig saddles.
| /npc skin || <code>(-e(xport) -c(lear) -l(atest) -s(kull) -b(edrock)) [name] (or --url [url] --file [file] (-s(lim)) or -t [uuid/name] [data] [signature])</code>  || Sets an NPC&#39;s skin name. Use -l to set the skin to always update to the latest
|-
|-
| /npc list || ''(-a)'' - List all NPCs <br>''(--owner (owner))'' - Owner <br>''(--type (type))'' - Mob type <br>''(--char (character))'' - Character || No || No || No || citizens.npc.list || List NPCs that match at least one of the given conditions
| /npc skinlayers || <code>(--cape [true&#124;false]) (--hat [true&#124;false]) (--jacket [true&#124;false]) (--sleeves [true&#124;false]) (--pants [true&#124;false])</code>  || Sets an NPC&#39;s skin layers visibility
|-
|-
| /npc lookclose || ''None'' || Yes || Yes || No || citizens.npc.lookclose || Toggle a NPC's look-close state
| /npc sniffer || <code>(--state [state])</code>  || Sets sniffer modifiers
|-
|-
| /npc moveto || ''--x [x] --y [y] --z [z] --world [world]'' || Yes || Yes || No || citizens.npc.moveto || The NPC's current location is taken as the base location. Value arguments are used to modify this base.
| /npc snowman || <code>(-d[erp]) (-f[orm snow])</code>  || Sets snowman modifiers
|-
|-
| /npc mount|| ''None'' || Yes || Yes || No || citizens.npc.mount|| Mount the currently selected NPC, if it is controllable.
| /npc sound || <code>(--death [death sound&#124;d]) (--ambient [ambient sound&#124;d]) (--hurt [hurt sound&#124;d]) (-n(one)/-s(ilent)) (-d(efault))</code>  || Sets an NPC&#39;s played sounds
|-
|-
| /npc owner || ''(name)'' - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" permission) to be owner || Yes || Yes || No || citizens.npc.owner || Sets the owner of a NPC
| /npc spawn || <code>(id&#124;name) -l(oad chunks)</code>  || Spawn an existing NPC
|-
|-
| /npc path || ''None'' || Yes || Yes || No || citizens.npc.edit.path || Toggle [[Waypoints|path]] editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints.
| /npc speak || <code>[message] --bubble [duration] --target [npcid&#124;player name] --range (range to look for entities to speak to in blocks)</code>  || Says a message from the NPC
|-
|-
| /npc pathrange || ''[range]'' - New range for the NPC || Yes || Yes || No || citizens.npc.pathfindingrange || Set the range in number of blocks in which the NPC can find a path.
| /npc speed || <code>[speed]</code>  || Sets the movement speed of an NPC as a percentage
|-
|-
| /npc playerlist || ''None'' || Yes || Yes || PLAYER || citizens.npc.playerlist || Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking.
| /npc spellcaster || <code>(--spell spell)</code>  || Sets spellcaster modifiers
|-
|-
| /npc pose || ''(-a)'' - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation.<br><nowiki> ''(--save [name]|--load [name]|--remove [name)'' </nowiki> || Yes || Yes || Yes - PLAYER || citizens.pose || Changes/Stores NPC's head position based on the Player's current position.
| /npc swim || <code>(--set [true&#124;false])</code> || Sets an NPC to swim or not
|-
|-
| /npc power || ''None'' || Yes || Yes || Yes - CREEPER || citizens.npc.power || Toggle whether a creeper NPC is powered
| /npc target || <code>[name&#124;UUID] (-a[ggressive]) (-c[ancel])</code>  || Target a given entity
|-
|-
| /npc profession|| ''BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST'' || Yes || Yes || Yes - VILLAGER|| citizens.npc.profession || Change a villager-type NPC's profession.
| /npc targetable || <code>(-t(emporary))</code>  || Toggles an NPC&#39;s targetability
|-
|-
| /npc remove || ''(all)'' - Will remove all NPCs || Yes (Not if "all" is used) || Yes || No || citizens.npc.remove, (citizens.admin.remove.all) || Remove a NPC
| /npc text || <code>None</code>  || Toggle the text editor
|-
|-
| /npc rename || ''[name]'' - New name for the NPC ||| Yes || Yes || No || citizens.npc.rename || Rename a NPC
| /npc tp || <code>(-e(xact))</code>  || Teleport in front of an NPC
|-
|-
| /npc select || ''[id]'' - ID of the NPC to select || No || Yes || No || citizens.npc.select || Selects a NPC with the given ID
| /npc tphere || <code>(cursor) -c(enter) -f(ront)</code>  || Teleport a NPC to your location
|-
|-
| /npc size || ''[size]'' - the integer size for the slime || Yes || Yes || SLIME || citizens.npc.size || Sets a slime's size.
| /npc tpto || <code>[player name&#124;npc id] [player name&#124;npc id]</code>  || Teleport an NPC or player to another NPC or player
|-
|-
| /npc skeletontype || ''[type]'' - 0 or NORMAL for normal, 1 or WITHER for wither skeleton || Yes || Yes || SKELETON || citizens.npc.skeletontype || Changes a Skeleton NPC's type (currently between WITHER and NORMAL)
| /npc trackingrange || <code>[range]</code>  || Sets the tracking range
|-
|-
| /npc spawn || ''[id]'' - ID of the NPC you want to spawn || Yes || Yes || No || citizens.npc.spawn || Spawn a existing NPC
| /npc tropicalfish || <code>(--body color) (--pattern pattern) (--patterncolor color)</code>  || Sets tropical fish modifiers
|-
|-
| /npc speed|| ''[value]'' - speed multiplier| Yes || Yes || No || citizens.npc.speed|| changes the NPC's default speed multiplier. i.e. use 2 to double the normal speed.
| /npc type || <code>[type]</code>  || Sets an NPC&#39;s entity type
|-
|-
| /npc text || ''None'' || Yes || Yes || No || citizens.npc.edit.text || Toggle text editor. '''Note that players need the citizens.npc.talk permission to hear NPCs!'''
| /npc undo || <code>(all)</code>  || Undoes the last action (currently only create/remove supported)
|-
|-
| /npc tphere || ''None'' || Yes || Yes || No || citizens.npc.tphere || Teleport a NPC to your location
| /npc useitem || <code>(-o(ffhand))</code>  || Sets an NPC to be using their held items
|-
|-
| /npc tp || ''None'' || Yes || Yes || No || citizens.npc.tp || Teleport to a NPC
| /npc villager || <code>(--level level) (--type type) (--profession profession) -s(hake head)</code>  || Sets villager modifiers
|-
|-
| /npc type || ''[type]'' - the new entity type || Yes || Yes || No || citizens.npc.type || Changes an NPC's mob type.
| /npc vulnerable || <code>(-t(emporary))</code>  || Toggles an NPC&#39;s vulnerability
|-
|-
| /npc vulnerable || ''None'' || Yes || Yes || No || citizens.npc.vulnerable || Toggles whether the NPC can take damage and die, and whether monsters will target it when it is on the player list
| /npc wander || <code>None</code>  || Sets the NPC to wander around
|-
|-
| /npc zombiemod || ''(-b, -v)'' - -b for baby, -v for villager || Yes || Yes || ZOMBIE || citizens.npc.zombiemodifier || Sets a zombie NPC's modifiers.
| /npc warden || <code>dig&#124;emerge&#124;roar&#124;anger [entity uuid/player name] [anger]</code>  || Sets warden modifiers
|-
|-
|/trait || ''[trait1] [trait2] ... [traitN'' - A list of [[Characters|Traits]] to apply|| Yes || Yes || No || citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits.
| /npc wither || <code>(--invulnerable [true&#124;false]) (--invulnerable-ticks [ticks]) (--arrow-shield [true&#124;false])</code>  || Sets wither modifiers
Example: <code> /trait sentry </code>
|-
| /npc wolf || <code>(-s(itting) a(ngry) t(amed) i(nterested)) --collar [hex rgb color&#124;name] --variant [variant]</code>  || Sets wolf modifiers
|-
|/trait || <code>[trait1] [trait2] ... [traitN]</code> - A list of [[Characters|Traits]] to apply || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits. Example: <code> /trait sentinel</code>
}}
|}
 
== Denizen-added commands ==
 
The following <code>/npc</code> commands are added by [https://denizenscript.com/ Denizen] (as copied from <code>/npc help</code>).
[https://guide.denizenscript.com/guides/background/download-denizen.html Denizen can be downloaded from here.]
 
{| class="wikitable collapsible" style="text-align: center; width: 100%"
|-
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''Denizen /NPC Commands'''
|-
! style="width: 200px;" | Command !! style="width: 400px;" | Arguments !! Description
{{#!:
|-
| /npc mirrorskin || None || Makes the NPC mirror the skin of the player looking at it.
|-
| /npc mirrorname || None || Makes the NPC mirror the name of the player looking at it.
|-
| /npc mirrorequip || None || Makes the NPC mirror the equipment of the player looking at it.
|-
| /npc stand || None || Makes the NPC stand.
|-
| /npc pushable || ''-t (-r) (--delay #)'' || Makes an NPC pushable.
|-
| /npc constant || ''--set/remove name --value constant value'' || Views/adds/removes NPC string constants.
|-
| /npc assignment || ''--set assignment_name (-r)'' || Controls the assignment for an NPC.
|-
| /npc trigger || ''[trigger name] [(--cooldown [seconds])/(--radius [radius])/(-t)]'' || Controls the various triggers for an NPC.
|-
| /npc nickname || ''[--set nickname]'' || Gives the NPC a nickname, used with a Denizen-compatible Speech Engine.
|-
| /npc sit || ''(--location x,y,z,world) (--anchor anchor_name) (-c)'' || Makes the NPC sit.
|-
| /npc sleep || ''(--location x,y,z,world) (--anchor anchor_name)'' || Makes the NPC sleep.
|-
| /npc sneak || None || Makes the NPC crouch.
|-
| /npc wakeup || None || Makes the NPC wake up.
|-
| /npc fish || ''(--location x,y,z,world) (--anchor anchor_name) (-c)'' || Makes the NPC fish, casting at the given location.
|-
| /npc stopfishing || None || Makes the NPC stop fishing.
|-
| /npc invisible || None || Turns the NPC invisible.
|-
| /npc health || ''--set # (-r)'' || Sets the max health for an NPC.
}}
}}
|}
|}


== Waypoint commands ==
== Waypoint commands ==
Permissions are of the format "citizens.waypoints.xx", like "citizens.waypoints.disableteleport" for the "disableteleport" command.
{| class="wikitable collapsible" style="text-align: center; width: 100%"
{| class="wikitable collapsible" style="text-align: center; width: 100%"
|-
|-
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''Waypoint Commands'''
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''Waypoint Commands'''
|-
|-
! style="width: 200px;" | Command !! style="width: 400px;" | Args Description !! style="width: 50px;" | Permission !! Description
! style="width: 200px;" | Command !! style="width: 400px;" | Arguments !! Description
|-
| /waypoints add || <code>[x] [y] [z] (world) (--index idx)</code>  || Adds a waypoint at a point
|-
| /waypoints disableteleport || <code>disableteleport</code>  || Disables teleportation when stuck
|-
| /waypoints hpa || <code>hpa</code>  || None
|-
|-
| /waypoints disableteleport || ''None'' || citizens.waypoints.disableteleport || Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point).
| /waypoints provider || <code>[provider name]</code>  || Sets the current waypoint provider
|-
|-
| /waypoints provider || ''[provider name] (-a)'' - provider name is the provider to use (currently linear, guided and wander), use -a to get a list of all providers || citizens.waypoints.provider || Sets the waypoint provider to use when using the waypoint editor.
| /waypoints remove || <code>(x y z world) (--index idx)</code> || Adds a waypoint at a point
|-
|-
|}
|}
Line 170: Line 421:
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''Template Commands'''
! style="width: 100%; background-color:#ADD8E6" colspan="7" | '''Template Commands'''
|-
|-
! style="width: 200px;" | Command !! style="width: 400px;" | Args Description !! style="width: 50px;" | Permission !! Description
! style="width: 200px;" | Command !! style="width: 400px;" | Arguments !! style="width: 50px;" | Permission !! Description
|-
| /template apply || <code>(template namespace:)[template name]</code>  || citizens.templates.apply || Applies a template to the selected NPC
|-
|-
| /template apply || ''[template name] (id1 id2...)'' - takes the name of the template and an optional list of IDs to apply it to || citizens.templates.apply || Applies the given templates to the NPC.
| /template generate || <code>(template namespace:)[name]</code>  || citizens.templates.generate || Generate a template from the selected NPC
|-
|-
| /template create || ''[template name] (-o)'' - takes the name of the generated template, -o sets it to override || citizens.templates.create || Generates a template from the selected NPC and saves it to the templates.yml file.
| /template list || <code>list</code>  || citizens.templates.list || Lists available templates
|-
|-
|}
|}

Latest revision as of 12:25, 5 September 2024

Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page.

[] - Mandatory
() - Optional

Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Require Mob Types - whether the command requires an NPC to be a certain mob type(s)
Permission - command's permission node
Description - short description of the command

Commands not listed here

There are quite a few commands that are not listed here, mainly for reasons of maintenance order (the wiki isn't updated all that often, but the actual commands list is updated regularly.)
To see the list of commands on your current version of Citizens, simply type /npc help in-game. You can use /npc help 2 to view page 2, and so on (switch 2 to any page number).

To see information on a specific command, you can use /npc help create in-game. Change the "create" to any other command name (the example will show help for the /npc create command).

Some commands have documentation elsewhere. Such as:

  • npc skin has documentation here: Skins



There are also many commands that are added by other traits. see Characters

Adding Click Commands

If you're looking for a way to add automatically ran commands when you click an NPC, that's explained at NPC_Commands.

Admin Commands

Commands used for administration of Citizens.

Admin Commands
Command Permission Description
/citizens citizens.admin Show basic plugin information
/citizens reload citizens.admin Reload Citizens
/citizens save citizens.admin Save NPCs and configuration

Help Commands

Commands used in-game to show the help screen.

Help Commands
Command Arguments Permission Description
/citizens help (Page) - Page number to display citizens.help Show Citizens help menu
/npc help (Page) - Page number to display citizens.npc.help Show NPC help menu
/trait help (Page) - Page number to display citizens.trait.help Show trait help menu
/template help (Page) - Page number to display citizens.templates.help Show template help menu
/waypoints help (Page) - Page number to display citizens.waypoints.help Show waypoints help menu

NPC Commands

General commands used for all NPCs.

NPC Commands
Command Arguments Description
/npc None None
/npc activationrange [range] Sets the activation range
/npc age [age] (-l(ock)) Can only be used on entities that can become babies. Use the -l flag to lock age over time (note: relogs may be required to see this).
/npc aggressive [true|false] Sets the aggressive status of the entity
/npc ai (true|false) Sets whether the NPC should use vanilla AI
/npc allay (-d(ancing)) Sets allay modifiers
/npc anchor (--save [name]|--assume [name]|--remove [name]) (-a) (-c) Manages the NPC's location anchor(s)
/npc armadillo --state [state] None
/npc armorstand --visible [visible] --small [small] --marker [marker] --gravity [gravity] --arms [arms] --baseplate [baseplate] --(head|body|leftarm|leftleg|rightarm|rightleg)pose [angle x,y,z] Edit armorstand properties
/npc attribute [attribute] [value] Set various NPC attributes
/npc axolotl (-d) (--variant variant) Sets axolotl modifiers
/npc bat --awake [awake] Set bat modifiers
/npc bee (-s/-n) --anger anger Sets bee modifiers
/npc boat --type [type] Sets boat modifiers
/npc bossbar --style [style] --color [color] --title [title] --visible [visible] --viewpermission [permission] --flags [flags] --track [health | placeholder] --range [range] Edit bossbar properties
/npc breakblock --location [x,y,z] --radius [radius] None
/npc camel (--pose pose) Sets camel modifiers
/npc cat (-s/-n/-l) --type type --ccolor collar color Sets cat modifiers
/npc chunkload (-t(emporary)) Toggle the NPC forcing chunks to stay loaded
/npc collidable --fluids [true|false] Toggles an NPC's collidability
/npc command (add [command] | remove [id|all] | permissions [permissions] | sequential | cycle | random | forgetplayer (uuid) | clearerror [type] (name|uuid) | errormsg [type] [msg] | persistsequence [true|false] | cost [cost] (id) | expcost [cost] (id) | itemcost (id)) (-s(hift)) (-l[eft]/-r[ight]) (-p[layer] -o[p]), --cooldown --gcooldown [seconds] --delay [ticks] --permissions [perms] --n [max # of uses]

Use the -l flag to make the command run on left click, -r on right click (default). Set the per-player cooldown before the command can be used again using --cooldown (in seconds). Set the server-wide cooldown in seconds using --gcooldown. --delay will wait the specified amount in ticks before executing the command. --permissions will set the command to require specific permissions (separate multiple with commas). --n will only let the player run the command that number of times. Use -o to temporarily execute the command as an op and -p to run the command as the clicking player instead of the server. Use -n to run the command as the NPC instead of the clicking player. Must be a player type NPC. To give the player temporary permissions instead of op, use /npc command permissions. Set the cost of each click with /npc command cost/expcost/itemcost. Commands can be executed one by one instead of all at once by using /npc command sequential or /npc command cycle.

/npc configgui None Display NPC configuration GUI
/npc controllable (-m(ount),-o(wner required)) (--controls [controls]) (--enabled [true|false]) Toggles whether the NPC can be ridden and controlled
/npc copier None Toggle the NPC copier
/npc copy (--name newname) Copies an NPC
/npc create [name] ((-b(aby),u(nspawned),s(ilent),t(emporary),c(enter),p(acket)) --at [x,y,z,world] --type [type] --item (item) --trait ['trait1, trait2...'] --model [model name] --nameplate [true|false|hover] --temporaryticks [ticks] --registry [registry name] Create a new NPC
/npc debug -p(aths) -n(avigation) Display debugging information
/npc deselect None Deselect currently selected NPC
/npc despawn (id) Despawn a NPC
/npc display --billboard [billboard] --brightness [blockLight,skyLight] --interpolationdelay [delay] --interpolationduration [duration] --height [height] --width [width] --scale [x,y,z] --viewrange [range] --leftrotation [x,y,z,w] --rightrotation [x,y,z,w] Set various display entity modifiers
/npc drops None Edit an NPC's drops
/npc endercrystal -b(ottom) Edit endercrystal modifiers
/npc enderdragon --phase [phase] --destroywalls [true|false] Sets enderdragon modifiers
/npc enderman -a(ngry) Set enderman modifiers
/npc entitypose [pose] Control entity pose
/npc equip None Toggle the equipment editor
/npc flyable (true|false) Toggles or sets an NPC's flyable status
/npc follow (player name|NPC id) (-p[rotect]) (--margin [margin]) (--enable [boolean]) Toggles NPC following you
/npc forcefield --width [width] --height [height] --strength [strength] --vertical_strength [vertical strength] Creates a forcefield which pushes players close to the NPC away
/npc fox --type type --sleeping [true|false] --sitting [true|false] --crouching [true|false] --interested [true|false] --pouncing [true|false] --faceplanted [true|false] Sets fox modifiers
/npc frog (--variant variant) Sets frog modifiers
/npc gamemode [gamemode] Changes the gamemode
/npc glowing --color [minecraft chat color] Toggles an NPC's glowing status
/npc goat -l(eft) -r(ight) -n(either) -b(oth) horn Sets goat modifiers
/npc gravity None Toggles gravity
/npc hitbox --scale [scale] --width/height [value] Sets the NPC hitbox
/npc hologram add [text] | set [line #] [text] | remove [line #] | bgcolor [line #] (red,green,blue(,alpha)) | clear | lineheight [height] | viewrange [range] | margintop [line #] [margin] | marginbottom [line #] [margin] Controls NPC hologram text
/npc home --location [loc] --delay [delay] --distance [distance] -h(ere) -p(athfind) -t(eleport) Controls home location
/npc horse (--color color) (--type type) (--style style) (-cb) Use the -c flag to make the NPC have a chest, or the -b flag to stop them from having a chest.
/npc hurt [damage] Damages the NPC
/npc id None Sends the selected NPC's ID to the sender
/npc inventory (player name/uuid) Show's an NPC's inventory
/npc item (item) (metadata) (-h(and)) Sets the NPC's item
/npc itemframe --visible [true|false] --fixed [true|false] --rotation [rotation] --item [item] Sets itemframe modifiers
/npc jump None Makes the NPC jump
/npc knockback (--explicit true|false) Toggle NPC knockback
/npc leashable None Toggles leashability
/npc list (page) ((-a) --owner (owner) --type (type) --char (char) --registry (name)) List NPCs
/npc llama (--color color) (--strength strength) Sets llama modifiers
/npc lookclose --range [range] -r[ealistic looking] --randomlook [true|false] --perplayer [true|false] --randomswitchtargets [true|false] --randompitchrange [min,max] --randomyawrange [min,max] --disablewhennavigating [true|false] --targetnpcs [true|false] Toggle whether a NPC will look when a player is near
/npc metadata set|get|remove [key] (value) (-t(emporary)) Manages NPC metadata
/npc minecart (--item item_name(:data)) (--offset offset) Sets minecart item
/npc mirror --name [true|false] Controls mirroring of NPC skins and more
/npc model [name] None
/npc modelanimate [start|stop|clear] (name) (speed) None
/npc mount (--onnpc <npc id|uuid>) (-c(ancel)) Mounts a controllable NPC
/npc moveto x:y:z:world | x y z world Teleports a NPC to a given location
/npc mushroomcow (--variant [variant]) Sets mushroom cow modifiers
/npc name (-h(over)) Toggle nameplate visibility, or only show names on hover
/npc ocelot (--type type) (-s(itting), -n(ot sitting)) Set the ocelot type of an NPC and whether it is sitting
/npc owner [uuid|SERVER] Set the owner of an NPC
/npc packet --enabled [true|false] Controls packet NPC settings
/npc painting (--art art) Set painting modifiers
/npc panda --gene (main gene) --hiddengene (hidden gene) -e(ating) -s(itting) -n (sneezing) -r(olling) Sets panda modifiers
/npc panimate [animation] Plays a player animation
/npc parrot (--variant variant) Sets parrot modifiers
/npc passive (--set [true|false]) Sets whether an NPC damages other entities or not
/npc path None Toggle the waypoint editor
/npc pathopt --avoid-water|aw [true|false] --open-doors [true|false] --path-range [range] --stationary-ticks [ticks] --attack-range [range] --distance-margin [margin] --path-distance-margin [margin] --use-new-finder [true|false] --falling-distance [distance] Sets an NPC's pathfinding options
/npc pathto me | here | cursor | [x] [y] [z] (--margin [distance margin]) (-s[traight line]) Starts pathfinding to a certain location
/npc pausepathfinding --onrightclick [true|false] --when-player-within [range in blocks] --pauseticks [ticks] Sets pathfinding pause
/npc phantom (--size size) Sets phantom modifiers
/npc pickupitems (--set [true|false]) Allow NPC to pick up items
/npc piglin (--dancing [true|false]) Sets piglin modifiers
/npc playerfilter -a(llowlist) -e(mpty) -d(enylist) --add [uuid] --remove [uuid] --addgroup [group] --removegroup [group] -c(lear) --applywithin [blocks range] Manages the NPC's player filter
/npc playerlist (-a(dd),r(emove)) Sets whether the NPC is put in the playerlist
/npc playsound [sound] (volume) (pitch) (--at x:y:z:world) Plays a sound at the NPC's location
/npc polarbear (-r) Sets polarbear modifiers
/npc pose (--save [name] (-d) | --mirror [name] (-d) | --assume [name] | --remove [name] | --default [name]) (--yaw yaw) (--pitch pitch) (-a) Manage NPC poses
/npc powered (--set true|false) Toggle a creeper NPC as powered
/npc pufferfish (--state state) Sets pufferfish modifiers
/npc rabbittype [type] Set the NPC's rabbit type
/npc remove (all|id|name| --owner [owner] | --eid [entity uuid] | --world [world]) Remove a NPC
/npc rename [name] Rename a NPC
/npc respawn [delay] Sets an NPC's respawn delay
/npc rotate (--towards [x,y,z]) (--body [yaw]) (--head [yaw]) (--pitch [pitch]) (-s(mooth)) Rotate NPC
/npc select [id|name] (--range range) (--registry [name]) Select a NPC with the given ID or name
/npc setequipment [slot] [item] Sets equipment via commands
/npc sheep (--color [color]) (--sheared [sheared]) Sets sheep modifiers
/npc shop (edit|show|delete|copyfrom) (name) (new_name) NPC shop edit/show
/npc shulker (--peek [peek] --color [color]) Sets shulker modifiers
/npc sitting (--explicit [true|false]) (--at [at]) Sets the NPC sitting
/npc size [size] Sets the NPC's size
/npc skin (-e(xport) -c(lear) -l(atest) -s(kull) -b(edrock)) [name] (or --url [url] --file [file] (-s(lim)) or -t [uuid/name] [data] [signature]) Sets an NPC's skin name. Use -l to set the skin to always update to the latest
/npc skinlayers (--cape [true|false]) (--hat [true|false]) (--jacket [true|false]) (--sleeves [true|false]) (--pants [true|false]) Sets an NPC's skin layers visibility
/npc sniffer (--state [state]) Sets sniffer modifiers
/npc snowman (-d[erp]) (-f[orm snow]) Sets snowman modifiers
/npc sound (--death [death sound|d]) (--ambient [ambient sound|d]) (--hurt [hurt sound|d]) (-n(one)/-s(ilent)) (-d(efault)) Sets an NPC's played sounds
/npc spawn (id|name) -l(oad chunks) Spawn an existing NPC
/npc speak [message] --bubble [duration] --target [npcid|player name] --range (range to look for entities to speak to in blocks) Says a message from the NPC
/npc speed [speed] Sets the movement speed of an NPC as a percentage
/npc spellcaster (--spell spell) Sets spellcaster modifiers
/npc swim (--set [true|false]) Sets an NPC to swim or not
/npc target [name|UUID] (-a[ggressive]) (-c[ancel]) Target a given entity
/npc targetable (-t(emporary)) Toggles an NPC's targetability
/npc text None Toggle the text editor
/npc tp (-e(xact)) Teleport in front of an NPC
/npc tphere (cursor) -c(enter) -f(ront) Teleport a NPC to your location
/npc tpto [player name|npc id] [player name|npc id] Teleport an NPC or player to another NPC or player
/npc trackingrange [range] Sets the tracking range
/npc tropicalfish (--body color) (--pattern pattern) (--patterncolor color) Sets tropical fish modifiers
/npc type [type] Sets an NPC's entity type
/npc undo (all) Undoes the last action (currently only create/remove supported)
/npc useitem (-o(ffhand)) Sets an NPC to be using their held items
/npc villager (--level level) (--type type) (--profession profession) -s(hake head) Sets villager modifiers
/npc vulnerable (-t(emporary)) Toggles an NPC's vulnerability
/npc wander None Sets the NPC to wander around
/npc warden dig|emerge|roar|anger [entity uuid/player name] [anger] Sets warden modifiers
/npc wither (--invulnerable [true|false]) (--invulnerable-ticks [ticks]) (--arrow-shield [true|false]) Sets wither modifiers
/npc wolf (-s(itting) a(ngry) t(amed) i(nterested)) --collar [hex rgb color|name] --variant [variant] Sets wolf modifiers
/trait [trait1] [trait2] ... [traitN] - A list of Traits to apply Adds the trait type to the NPC. NPCs can have multiple traits. Example: /trait sentinel

Denizen-added commands

The following /npc commands are added by Denizen (as copied from /npc help). Denizen can be downloaded from here.

Denizen /NPC Commands
Command Arguments Description
/npc mirrorskin None Makes the NPC mirror the skin of the player looking at it.
/npc mirrorname None Makes the NPC mirror the name of the player looking at it.
/npc mirrorequip None Makes the NPC mirror the equipment of the player looking at it.
/npc stand None Makes the NPC stand.
/npc pushable -t (-r) (--delay #) Makes an NPC pushable.
/npc constant --set/remove name --value constant value Views/adds/removes NPC string constants.
/npc assignment --set assignment_name (-r) Controls the assignment for an NPC.
/npc trigger [trigger name] [(--cooldown [seconds])/(--radius [radius])/(-t)] Controls the various triggers for an NPC.
/npc nickname [--set nickname] Gives the NPC a nickname, used with a Denizen-compatible Speech Engine.
/npc sit (--location x,y,z,world) (--anchor anchor_name) (-c) Makes the NPC sit.
/npc sleep (--location x,y,z,world) (--anchor anchor_name) Makes the NPC sleep.
/npc sneak None Makes the NPC crouch.
/npc wakeup None Makes the NPC wake up.
/npc fish (--location x,y,z,world) (--anchor anchor_name) (-c) Makes the NPC fish, casting at the given location.
/npc stopfishing None Makes the NPC stop fishing.
/npc invisible None Turns the NPC invisible.
/npc health --set # (-r) Sets the max health for an NPC.

Waypoint commands

Permissions are of the format "citizens.waypoints.xx", like "citizens.waypoints.disableteleport" for the "disableteleport" command.

Waypoint Commands
Command Arguments Description
/waypoints add [x] [y] [z] (world) (--index idx) Adds a waypoint at a point
/waypoints disableteleport disableteleport Disables teleportation when stuck
/waypoints hpa hpa None
/waypoints provider [provider name] Sets the current waypoint provider
/waypoints remove (x y z world) (--index idx) Adds a waypoint at a point

Template commands

Template Commands
Command Arguments Permission Description
/template apply (template namespace:)[template name] citizens.templates.apply Applies a template to the selected NPC
/template generate (template namespace:)[name] citizens.templates.generate Generate a template from the selected NPC
/template list list citizens.templates.list Lists available templates

See Also

Characters
Text Syntax
Waypoints