1.x/Citizens.yml: Difference between revisions
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[[Category:Citizens1]] | |||
Latest revision as of 12:14, 19 February 2012
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| This page is about Citizens 1.x, while the current version is Citizens 2.0.2. This page's content may be outdated, and shouldn't be trusted as being correct. See this page's talk page for more information. If you were looking for the 2.0.2 equivalent of this page, try Citizens.yml. If you feel this message was displayed in error, please contact an administrator. |
citizens.yml
range:
#number of blocks a player needs to be near an NPC in order for the NPC to look at the player
look: 5
#range a pathing NPC looks within while searching for entities to target
pathfinding: 16.0
items:
#items used to select an NPC with, '*' means all, ''DO NOT remove single quotes''
select-items: '*'
#items used to make an NPC talk, leave a trailing comma
talk-items: 340,
ticks:
#1 server tick = 1/20 of a second
saving:
#whether to save settings/properties often
save-often: true
#
use-task: true
#delay between each save-task save
delay: 72000
pathing:
#maximum amount of ticks an NPC can remain stationary while pathing
max-stationary: -1
#maximum amount of ticks an NPC can path for
max-pathing: -1
waypoints:
#amount of ticks to pause an NPC if right-clicked while pathing
right-click-pause: 70
economy:
#if you have NPC types on your server, more settings will generate here
prices:
#price for creating a basic NPC (with /npc create)
basic:
creation: 100
#whether or not to use an economy plugin, if false, above economy settings are ignored
use-economy: true
general:
defaults:
#default setting for whether an NPC looks at a player when close
enable-following: true
#default setting for whether an NPC talks when a player is close
talk-when-close: false
#whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same time)
quick-select: false
#whether to print debug messages to the console
debug-mode: false
colors:
#whether to use an NPC's nameplate color as their color in chat
use-npc-colours: true
#the color to use as an NPC's chat color if ''use-npc-colours'' is false
npc-colour: f
#whether to notify those with the 'citizens.admin.notifyupdates' of any Citizens update
notify-updates: true
chat:
#character used to have spaces in NPC names
space-char: /
#message that is sent when an NPC is selected
selection-message: <g>You selected <y><npc><g> (ID <y><npcid><g>).
#default text of an NPC, leave a trailing semi-colon
default-text: Hello.;How are you today?;Having a nice day?;Good weather today.;Stop hitting me!;I'm bored.;
#message that is sent when an NPC is created
creation-message: <g>The NPC <y><npc><g> was born!
#message format used for when an NPC speaks
format: '[%name%]: '
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