1.x/Mobs.yml: Difference between revisions

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<pre>citizens.evils.immune  # Those with this node will not be attacked by Evil NPCs</pre>
<pre>citizens.evils.immune  # Those with this node will not be attacked by Evil NPCs</pre>
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[[Category:Citizens1]]

Latest revision as of 12:15, 19 February 2012

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This page is about Citizens 1.x, while the current version is Citizens 2.0.2. This page's content may be outdated, and shouldn't be trusted as being correct. See this page's talk page for more information. If you were looking for the 2.0.2 equivalent of this page, try Mobs.yml. If you feel this message was displayed in error, please contact an administrator.

Mobs.yml

The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs.

Example mobs.yml

general:
  spawn:
    delay: 1  # Aufdemrand: Need to confirm whether this is ticks or minutes.

evil:
  spawn:
    max: 10
    chance: 100
    spawn: true

  items:
    tame-item: 377 
    drops: 264,265,266,

  misc:
    tame-chance: 50
    names: Bandit,Thief,
    health: 20
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.

Related Permissions

See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.

citizens.evils.immune   # Those with this node will not be attacked by Evil NPCs