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| This page only describes nodes in the core plugin. For per-type node descriptions, see the type's corresponding page.
| | {{NoSupport}} |
| | Citizens is configured with a few YAML files. Configuration files will generate automatically when you first install Citizens. If a file is missing a setting, it will automatically generate. |
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| ''citizens.yml'' and ''mobs.yml'' will generate automatically when you first install Citizens. If a file is missing a setting, it will automatically generate.
| | == Configuration files == |
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| == citizens.yml ==
| | [[citizens.yml]] control the core components of Citizens.<br> |
| <pre> | | [[mobs.yml]] contain configuration nodes for [[Evil NPCs]].<br> |
| range:
| | [[npc_profiles.yml]] contain information about toggleable [[Characters]].<br> |
| #number of blocks a player needs to be near an NPC in order for the NPC to look at the player
| | [[quests.yml]] contain your quest files for [[Quester]]s. |
| look: 5
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| #range a pathing NPC looks within while searching for entities to target
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| pathfinding: 16.0
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| items:
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| #items used to select an NPC with, '*' means all, ''DO NOT remove single quotes''
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| select-items: '*'
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| #items used to make an NPC talk, leave a trailing comma
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| talk-items: 340,
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| ticks:
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| saving:
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| #whether to save settings/properties often
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| save-often: true
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| #
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| use-task: true
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| #delay between each save-task save
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| delay: 72000
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| pathing:
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| #maximum amount of ticks an NPC can remain stationary while pathing
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| max-stationary: -1
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| #maximum amount of ticks an NPC can path for
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| max-pathing: -1
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| waypoints:
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| #amount of ticks to pause an NPC if right-clicked while pathing
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| right-click-pause: 70
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| economy:
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| #if you have NPC types on your server, more settings will generate here
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| prices:
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| #price for creating a basic NPC (with /npc create)
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| basic:
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| creation: 100
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| #whether or not to use an economy plugin, if false, above economy settings are ignored
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| use-economy: true
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| general:
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| defaults:
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| #default setting for whether an NPC looks at a player when close
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| enable-following: true
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| #default setting for whether an NPC talks when a player is close
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| talk-when-close: false
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| #whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same time)
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| quick-select: false
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| #whether to print debug messages to the console
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| debug-mode: false
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| colors:
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| #whether to use an NPC's nameplate color as their color in chat
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| use-npc-colours: true
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| #the color to use as an NPC's chat color if ''use-npc-colours'' is false
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| npc-colour: f
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| #whether to notify those with the 'citizens.admin.notifyupdates' of any Citizens update
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| notify-updates: true
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| chat:
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| #character used to have spaces in NPC names
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| space-char: /
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| #message that is sent when an NPC is selected
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| selection-message: <g>You selected <y><npc><g> (ID <y><npcid><g>).
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| #default text of an NPC, leave a trailing semi-colon
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| default-text: Hello.;How are you today?;Having a nice day?;Good weather today.;Stop hitting me!;I'm bored.;
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| #message that is sent when an NPC is created
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| creation-message: <g>The NPC <y><npc><g> was born!
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| #message format used for when an NPC speaks
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| format: '[%name%]: '</pre>
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| == mobs.yml ==
| | {{NavBox}} |
| | | [[Category:Citizens1]] |
| | |
| === Default File ===
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| <pre>
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| general:
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| spawn:
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| #delay between each creature NPC random spawn
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| delay: 200</pre>
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| Not Supported!
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| This page is about Citizens 1.x, while the current version is Citizens 2.0.2. This page's content may be outdated, and shouldn't be trusted as being correct. See this page's talk page for more information. If you were looking for the 2.0.2 equivalent of this page, try Configuration. If you feel this message was displayed in error, please contact an administrator.
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Citizens is configured with a few YAML files. Configuration files will generate automatically when you first install Citizens. If a file is missing a setting, it will automatically generate.
Configuration files
citizens.yml control the core components of Citizens.
mobs.yml contain configuration nodes for Evil NPCs.
npc_profiles.yml contain information about toggleable Characters.
quests.yml contain your quest files for Questers.