Data Storage: Difference between revisions
From Citizens Wiki
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{{H:title|Should the NPC be spawned on server startup?|spawned: true}} | {{H:title|Should the NPC be spawned on server startup?|spawned: true}} | ||
{{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} | {{H:title|Type of NPC. Either PLAYER or the mob type|type: PLAYER}} | ||
{{H:title|Owner of the NPC. | {{H:title|Owner of the NPC. Can be set to "server".|owner: Steve}} | ||
{{H:title|Location block. Stores the location of the NPC|location:}} | {{H:title|Location block. Stores the location of the NPC|location:}} | ||
{{H:title|World that the NPC is located in|world: world}} | {{H:title|World that the NPC is located in|world: world}} |
Revision as of 20:24, 20 March 2012
Data storage in Citizens2 is handled in one of two ways: YAML flatfile, or a SQL database.
saves.yml
saves.yml is used by default to store all data on created NPCs.
Structure
Mouseover to view info:
# Citizens NPC Storage npc: '0': name: My_First_NPC traits: spawned: true type: PLAYER owner: Steve location: world: world x: '92.65002360423462' y: '3.0' z: '-264.5621058817138' yaw: '87.90003967285156' pitch: '21.14999008178711'
Database
Database usage can be configured inside of the config.yml. Database usage requires more setup, but runs quicker when dealing with large numbers of NPCs.
Configuration
A quote from the config.yml (mouseover to view info):
database: password: username: url: driver:
See also: Configuration
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