1.x/Evil NPCs: Difference between revisions
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== Configuration Nodes == | == Configuration Nodes == | ||
These nodes can be found in | These nodes can be found in [[mobs.yml]]. | ||
'''Setting''' - path of the setting | '''Setting''' - path of the setting |
Revision as of 03:13, 29 January 2012
Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item in mobs.yml. Once tamed, they can be toggled to become any NPC type. They just want to fit in!
Configuration Nodes
These nodes can be found in mobs.yml.
Setting - path of the setting
Default Value - default value of the setting
Description - short description of the setting
Setting | Default Value | Description |
---|---|---|
evil.spawn.spawn | false | Whether to spawn evil NPCs |
evil.spawn.max | 2 | Maximum amount of evil NPCs to spawn |
evil.spawn.chance | 100 | chance that an evil NPC can spawn |
evil.items.tame-item | 354 | ID of the item used to tame an evil NPC |
evil.items.drops | 260,357,2256, | list of possible drops for an evil NPC, leave a trailing comma |
evil.misc.failed-tame-messages | Ha! You can't tame me!;Nice try, <name>!;Muahahaha, I am evil!; | list of messages that could be sent when a player fails at taming an evil NPC, leave a trailing semi-colon |
evil.misc.names | Evil_aPunch,Evil_fullwall,Evil_Notch,Herobrine, | list of names that an evil NPC can spawn with, leave a trailing comma |
evil.misc.tame-chance | 5 | chance that right-clicking an evil NPC will tame it |
Permissions
Permission - permission node
Description - description of permission node
Permission | Description |
---|---|
citizens.evils.immune | Tells evil NPCs not to attack you |