Denizen/0.7/Task Scripts: Difference between revisions
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Type: Task | Type: Task | ||
Script: | Script: | ||
- NARRATE You've received some APPLES. Nice! | - NARRATE "You've received some APPLES. Nice!" | ||
- GIVE APPLE 10 | - GIVE APPLE QTY:10 | ||
- FINISH | - FINISH | ||
Revision as of 19:29, 23 August 2012
Task Scripts in detail
Task scripts are script that are called by either the RUNTASK command or PLAYERTASK command. These are more basic than trigger scripts since they have no requirements or step nodes. The types of commands are also more limited since there is no NPC Denizen associated with the script, but useful for certain situations.
General layout of a Trigger Script
'Name of script': # Name Node Type: Task # Type Node Script: # Script Node - ... - ...
Using a Task Script with RUNTASK
Imagine a scenario where you'd like to check a single outcome from multiple sources. Say, for instance, you have multiple 'quests' that all have the same outcome. You could check the completion for each quest, or, you could have all the quests call a Task Script and check against that.
This is a very basic example for something that can in theory be very complex. Imagination, hoooo!
'Apple Reward': Type: Task Script: - NARRATE "You've received some APPLES. Nice!" - GIVE APPLE QTY:10 - FINISH 'Apple Quest 1': Type: Interact Requirements: Mode: All List: - -FINISHED Apple Reward Steps: '1': Click Trigger: Script: - CHAT "Welcome to my house, have some apples!" - RUNTASK Apple Reward 'Apple Quest 2': Type: Interact Requirements: Mode: All List: - -FINISHED Apple Reward Steps: '1': Click Trigger: Script: - CHAT "Welcome to my orchard, have some apples!" - RUNTASK Apple Reward