1.x/Citizens.yml: Difference between revisions
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Aufdemrand (talk | contribs) Created page with "== citizens.yml == <pre> range: #number of blocks a player needs to be near an NPC in order for the NPC to look at the player look: 5 #range a pathing NPC looks withi..." |
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#message format used for when an NPC speaks | #message format used for when an NPC speaks | ||
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Revision as of 23:00, 14 February 2012
citizens.yml
range:
#number of blocks a player needs to be near an NPC in order for the NPC to look at the player
look: 5
#range a pathing NPC looks within while searching for entities to target
pathfinding: 16.0
items:
#items used to select an NPC with, '*' means all, ''DO NOT remove single quotes''
select-items: '*'
#items used to make an NPC talk, leave a trailing comma
talk-items: 340,
ticks:
#1 server tick = 1/20 of a second
saving:
#whether to save settings/properties often
save-often: true
#
use-task: true
#delay between each save-task save
delay: 72000
pathing:
#maximum amount of ticks an NPC can remain stationary while pathing
max-stationary: -1
#maximum amount of ticks an NPC can path for
max-pathing: -1
waypoints:
#amount of ticks to pause an NPC if right-clicked while pathing
right-click-pause: 70
economy:
#if you have NPC types on your server, more settings will generate here
prices:
#price for creating a basic NPC (with /npc create)
basic:
creation: 100
#whether or not to use an economy plugin, if false, above economy settings are ignored
use-economy: true
general:
defaults:
#default setting for whether an NPC looks at a player when close
enable-following: true
#default setting for whether an NPC talks when a player is close
talk-when-close: false
#whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same time)
quick-select: false
#whether to print debug messages to the console
debug-mode: false
colors:
#whether to use an NPC's nameplate color as their color in chat
use-npc-colours: true
#the color to use as an NPC's chat color if ''use-npc-colours'' is false
npc-colour: f
#whether to notify those with the 'citizens.admin.notifyupdates' of any Citizens update
notify-updates: true
chat:
#character used to have spaces in NPC names
space-char: /
#message that is sent when an NPC is selected
selection-message: <g>You selected <y><npc><g> (ID <y><npcid><g>).
#default text of an NPC, leave a trailing semi-colon
default-text: Hello.;How are you today?;Having a nice day?;Good weather today.;Stop hitting me!;I'm bored.;
#message that is sent when an NPC is created
creation-message: <g>The NPC <y><npc><g> was born!
#message format used for when an NPC speaks
format: '[%name%]: '
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