1.x/Evil NPCs: Difference between revisions
From Citizens Wiki
< 1.x
Aufdemrand (talk | contribs) |
Aufdemrand (talk | contribs) |
||
Line 9: | Line 9: | ||
max: 5 # Number of NPCs to spawn. Default is 2. | max: 5 # Number of NPCs to spawn. Default is 2. | ||
chance: 100 # Chance of NPSs spawning after delay: node setting in mobs.yml. | chance: 100 # Chance of NPSs spawning after delay: node setting in mobs.yml. | ||
items: | items: | ||
tame-item: 377 # Blaze Powder | tame-item: 377 # Blaze Powder | ||
drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma. | drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma. | ||
misc: | misc: | ||
tame-chance: 50 # Percentage chance Evil NPC will be tamed by right-clicking with tame-item. | tame-chance: 50 # Percentage chance Evil NPC will be tamed by right-clicking with tame-item. |
Revision as of 03:21, 29 January 2012
Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item in mobs.yml. Once tamed, they can be toggled to become any NPC type. They just want to fit in!
Configuration Nodes
These nodes can be found in mobs.yml.
evil: spawn: spawn: true # Whether to spawn evil NPCs. Default is false. max: 5 # Number of NPCs to spawn. Default is 2. chance: 100 # Chance of NPSs spawning after delay: node setting in mobs.yml. items: tame-item: 377 # Blaze Powder drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma. misc: tame-chance: 50 # Percentage chance Evil NPC will be tamed by right-clicking with tame-item. names: Bandit,Thief,Assassin,Murderer, # Names of the Evil NPCs. Note: Leave a trailing comma. health: 20 # For reference, standard player health is 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs