1.x/Mobs.yml: Difference between revisions

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=Mobs.yml=
=Mobs.yml=


The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. The general: node controls all mobs.  The evil: node controls [[Evil NPCs]]
The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. The general: node controls all mobs.  The evil: node controls [[Evil NPCs]].


==Example mobs.yml==
==Example mobs.yml==

Revision as of 03:27, 29 January 2012

Mobs.yml

The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs.

Example mobs.yml

general:
  spawn:
    delay: 1  # Aufdemrand: Need to confirm whether this is ticks or minutes.

evil:
  spawn:
    max: 10
    chance: 100
    spawn: true

  items:
    tame-item: 377    # Blaze Powder 
    drops: 264,265,266,282,272,300,301,299,266,360,358,364,370,2262,2261,2263,2264,2266,2265

  misc:
    tame-chance: 50   # Percentage chance Evil NPC will be tamed
    names: Bandit,Thief,Assassin,Murderer    # Names of the Evil NPCs
    health: 20        # For reference, standard player health is 20
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.

Related Permissions

See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.

citizens.evils.immune   # Those with this node will not be attacked by Evil NPCs