TODO: Difference between revisions
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* In-place conversion db<->yml<->nbt | * In-place conversion db<->yml<->nbt | ||
* Fix NPCs looking 90 degrees in the wrong direction with multiworld | * Fix NPCs looking 90 degrees in the wrong direction with multiworld | ||
* Fix NPC yaw not applying on load | |||
* Fix getLocalParams.speed(float) not working | |||
* Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater)) | |||
* Fix stuck-teleporting instantly when using waypoints? | |||
* Fix pathfinding getting perma-broke when entity target changes worlds. | |||
* Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :) | |||
== User suggestions == | == User suggestions == | ||
* 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' | * 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes' |
Revision as of 01:13, 14 September 2012
fullwall's TODO
- Templates
- Waypoint attachments
- Make rename update in save file
- NPC sitting
- In-place conversion db<->yml<->nbt
- Fix NPCs looking 90 degrees in the wrong direction with multiworld
- Fix NPC yaw not applying on load
- Fix getLocalParams.speed(float) not working
- Fix pathfinding going around in little circles. (I think it's to do with navigator.a(avoidWater))
- Fix stuck-teleporting instantly when using waypoints?
- Fix pathfinding getting perma-broke when entity target changes worlds.
- Integrate auf's Wander code into core as the WanderingWaypointProvider and make an Editor for it :)
User suggestions
- 'But I'd love for a NPC to be able to have a waypoint where they "sit" for 4 minutes'