Denizen/0.7/Migration: Difference between revisions
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==Triggers== | ==Triggers== | ||
*0.7 introduces several new core triggers: Damage, Proximity, and Location | *0.7 introduces several new core triggers: Damage, Proximity, and Location | ||
*Not all triggers are turned on by default for performance reasons. see [[Denizen/In_Game_Commands]] for more info. | *Not all triggers are turned on by default for performance reasons. see [[Denizen/0.7/In_Game_Commands]] for more info. | ||
==Commands== | ==Commands== |
Revision as of 18:29, 5 February 2013
Triggers
- 0.7 introduces several new core triggers: Damage, Proximity, and Location
- Not all triggers are turned on by default for performance reasons. see Denizen/0.7/In_Game_Commands for more info.
Commands
All text-type commands (CHAT, NARRATE, etc) must have the text in quotes. Single or double is fine.
Example: - CHAT "Use double quotes if your text has an apostrophe, y'all."
EXECUTE must also have the command and arguments in single- or double- quotes
Example: - EXECUTE ASSERVER "warp someplace"
GIVE and TAKE must specify the quantity with QTY:# or qty:#
Example: - GIVE DIAMOND QTY:10
RESPAWN no longer exists. Use TELEPORT instead with the DENIZEN argument, this will spawn the Denizen at the specified location.
Example: - TELEPORT DENIZEN 'BOOKMARK:name'
PLAYERTASK no longer exists. Use a Location Trigger
PRESS no longer exists. Use SWITCH for buttons and levers.
Any command that takes a bookmark must specify BOOKMARK:. Also any command that takes a bookmark can use bookmarks from other Denizens by specifying 'BOOKMARK:Denizen Name:BookmarkName'
- If the Denizen name has a space in it the quotes are required
Example: - TELEPORT DENIZEN 'BOOKMARK:bob jones:bobshouse'