1.x/Citizens.yml: Difference between revisions
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== citizens.yml == | == citizens.yml == | ||
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Revision as of 01:37, 18 February 2012
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This page is about Citizens 1.x, while the current version is Citizens 2.0.2. This page's content may be outdated, and shouldn't be trusted as being correct. See this page's talk page for more information. If you were looking for the 2.0.2 equivalent of this page, try Citizens.yml. If you feel this message was displayed in error, please contact an administrator. |
citizens.yml
range: #number of blocks a player needs to be near an NPC in order for the NPC to look at the player look: 5 #range a pathing NPC looks within while searching for entities to target pathfinding: 16.0 items: #items used to select an NPC with, '*' means all, ''DO NOT remove single quotes'' select-items: '*' #items used to make an NPC talk, leave a trailing comma talk-items: 340, ticks: #1 server tick = 1/20 of a second saving: #whether to save settings/properties often save-often: true # use-task: true #delay between each save-task save delay: 72000 pathing: #maximum amount of ticks an NPC can remain stationary while pathing max-stationary: -1 #maximum amount of ticks an NPC can path for max-pathing: -1 waypoints: #amount of ticks to pause an NPC if right-clicked while pathing right-click-pause: 70 economy: #if you have NPC types on your server, more settings will generate here prices: #price for creating a basic NPC (with /npc create) basic: creation: 100 #whether or not to use an economy plugin, if false, above economy settings are ignored use-economy: true general: defaults: #default setting for whether an NPC looks at a player when close enable-following: true #default setting for whether an NPC talks when a player is close talk-when-close: false #whether to select and execute an NPC type's right-click option at the same time (i.e. select and teleport at the same time) quick-select: false #whether to print debug messages to the console debug-mode: false colors: #whether to use an NPC's nameplate color as their color in chat use-npc-colours: true #the color to use as an NPC's chat color if ''use-npc-colours'' is false npc-colour: f #whether to notify those with the 'citizens.admin.notifyupdates' of any Citizens update notify-updates: true chat: #character used to have spaces in NPC names space-char: / #message that is sent when an NPC is selected selection-message: <g>You selected <y><npc><g> (ID <y><npcid><g>). #default text of an NPC, leave a trailing semi-colon default-text: Hello.;How are you today?;Having a nice day?;Good weather today.;Stop hitting me!;I'm bored.; #message that is sent when an NPC is created creation-message: <g>The NPC <y><npc><g> was born! #message format used for when an NPC speaks format: '[%name%]: '
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