1.x/Mobs.yml: Difference between revisions
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<pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> | <pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> | ||
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Revision as of 23:01, 14 February 2012
Mobs.yml
The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs.
Example mobs.yml
general: spawn: delay: 1 # Aufdemrand: Need to confirm whether this is ticks or minutes. evil: spawn: max: 10 chance: 100 spawn: true items: tame-item: 377 drops: 264,265,266, misc: tame-chance: 50 names: Bandit,Thief, health: 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs
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