Data Storage: Difference between revisions
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Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]], or a [[#Database|SQL database]]. | Data storage in Citizens2 is handled in one of two ways: [[#Saves.yml|YAML flatfile]], or a [[#Database|SQL database]]. | ||
== | ==saves.yml== | ||
''saves.yml'' is used by default to store all data on created NPCs. | |||
===Structure=== | ===Structure=== |
Revision as of 23:02, 13 March 2012
Data storage in Citizens2 is handled in one of two ways: YAML flatfile, or a SQL database.
saves.yml
saves.yml is used by default to store all data on created NPCs.
Structure
Mouseover to view info:
# Citizens NPC Storage npc: '0': name: My_First_NPC traits: spawned: true type: PLAYER owner: Steve location: world: world x: '92.65002360423462' y: '3.0' z: '-264.5621058817138' yaw: '87.90003967285156' pitch: '21.14999008178711'
Database
Database usage can be configured inside of the config.yml. Database usage requires more setup, but runs quicker when dealing with large numbers of NPCs.
Configuration
A quote from the config.yml (mouseover to view info):
database: password: username: url: driver:
See also: Configuration
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