Sentry: Difference between revisions

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'''v. 0.3 beta'''
'''v. 0.3 beta'''
<br>* Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
* Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
* Fixed targeting code, should be more efficient now.
* Fixed targeting code, should be more efficient now.
* Implemented respawning sequence.
* Implemented respawning sequence.

Revision as of 05:50, 9 May 2012

Sentry.png

Sentry
Author aufdemrand
Version 0.3
Citizens build 2.0 dev build #173+
Other dependencies Unknown
Download Link
Description: Sentries guard entrances.


Updates

v. 0.3 beta

  • Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
  • Fixed targeting code, should be more efficient now.
  • Implemented respawning sequence.

Up next: Vault integration for targeted foes.

How to Use

General Information

Sentries are useful for guarding areas from intruders. This is an early beta release which is missing some features, but is none-the-less functional.

Sentries guard a 10 square radius.

To create a sentry, use:

/npc create '[NPC Name]' --char sentry

Once a desired guard location has been found, use:

/sentry guard

Known caveats and upcoming features

Sentries currently attack all players. Vault integration will add group and permission support for targeting specific players in the near future.

Sentries will be able to drop specific items, experience, etc.


When attacking, no hand animation is seen. This is a problem with the Citizens2 core and should be fixed soon.

Suggestions

Suggestions are, of course, always welcome! Visit us in #citizens on EsperNet.