1.x/Healer: Difference between revisions
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| Tick multiplier used in equation to determine delay between each health regeneration | | Tick multiplier used in equation to determine delay between each health regeneration (1 server tick = 1/20 of a second) | ||
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Revision as of 17:42, 2 September 2011
Healers can provide a health boost when you run out of food. You can heal yourself by right-clicking one with a take-health item (default is a diamond sword). Healers aren't immortal though, they will run out of health eventually. To give health back, right-click one with the give-health item (default is a wool block). Additionally, you can increase a healer's level and therefore increase its maximum health. A healer starts at Level 1 with a maximum of 10 health points. Health will regenerate 1 health point (this can be turned off in citizens.yml) at a calculated interval. For more on that, see the Health Regeneration section.
Configuration Nodes
These nodes can be found in citizens.yml.
Setting - path of the setting
Default Value - default value of the setting
Description - short description of the setting
Setting | Default Value | Description |
---|---|---|
economy.prices.healer.creation | 100 | Amount that is charged when an NPC is toggled to a healer for the first time |
economy.prices.healer.levelup | 100 | Base price that is charged when a healer is leveled up, multiplied based on amount of levels you level-up a healer |
economy.prices.healer.heal | 100 | Amount that is charged when you get healed by a healer |
healers.give-health-item | 35 | ID of the item used to give health to a healer |
healers.take-health-item | 276 | ID of the item used to take health from a healer (i.e. heal yourself) |
healers.health-regen-increment | 12000 | Tick multiplier used in equation to determine delay between each health regeneration (1 server tick = 1/20 of a second) |
Commands
[] - Mandatory
() - Optional
Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Permission - command's permission node
Description - short description of the command
Command | Args Description | Require Selected | Require Ownership | Permission | Description |
---|---|---|---|---|---|
/healer help | None | false | false | citizens.healer.use.help | View the help page for healers |
/healer status | None | true | true | citizens.healer.use.status | View the current level and health of a healer |
/healer level-up (levels) | levels - amount of levels to level-up a healer | true | true | citizens.healer.modify.levelup | Level-up a healer the specified amount of levels |
Health Regeneration
If a healer isn't at full health, their health will regenerate every X ticks based on their level. Here is the equation for calculating the regeneration delay:
regen ticks = (11 - level) * increment
level: Level of the healer
increment: Tick multiplier, can be changed in citizens.yml
This ensures that as a healer's level increases, the time it takes to regenerate health is decreased.
Other Permissions
Permission - permission node
Description - description of permission node
Permission | Description |
---|---|
citizens.healer.use.heal | Ability to interact with a healer (heal and give health) |
Future
- Cooldowns between each heal
FAQ
Why isn't my healer healing when I left-click it? I am sure that I am using the correct heal-item.
In 1.1, healers were changed to heal when right-clicked.
Why isn't my healer healing when I right-click it?
Make sure that you are using the correct item. You can give health with a block of wool and take health with a diamond sword. Both of these are configurable in citizens.yml.