Characters: Difference between revisions
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| [[Blacksmith]]s || [[User:APunch|aPunch]] || 1.0 || Heavily Customizable Tool and Armor Reforging | | [[Blacksmith]]s || [[User:APunch|aPunch]] || 1.0 || Heavily Customizable Tool and Armor Reforging | ||
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| [[Sentry|Sentries]] || [[User:aufdemrand|aufdemrand]] || 0. | | [[Sentry|Sentries]] || [[User:aufdemrand|aufdemrand], [User:jrbudda|jrbudda]] || 0.7 beta || Sentries guard locations, entrances, and shoot arrows! | ||
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| [[Denizen]]s || [[User:aufdemrand|aufdemrand]] || 0.6 beta || Scriptable, interactive citizens! | | [[Denizen]]s || [[User:aufdemrand|aufdemrand]] || 0.6 beta || Scriptable, interactive citizens! |
Revision as of 01:00, 3 August 2012
Under Construction: These pages are under construction for the upcoming release of Citizens 2.0, a complete rewrite of the Citizens plugin you know and love with tons of spiffy new features. If you're looking for reference for Citizens 1.x and its character types, please see the index of 1.x pages. Citizens 2.0 has not been released, contrary to what the wiki says. We're just preparing it for the eventual release. You CAN however download the beta at the Citizens Jenkins.
Characters are plugins that use the Citizens API to add functionality to existing NPCs. To get characters on your server, simply follow the links to their respective wiki pages and find the download link. Install the characters' JAR file into the /plugins directory.
Available Characters
Characters | |||
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Name | Developer | Version | Description |
Alchemists | aPunch | 1.0 | Customizable Potion Recipes |
Blacksmiths | aPunch | 1.0 | Heavily Customizable Tool and Armor Reforging |
Sentries | aufdemrand], [User:jrbudda|jrbudda | 0.7 beta | Sentries guard locations, entrances, and shoot arrows! |
Denizens | aufdemrand | 0.6 beta | Scriptable, interactive citizens! |
Quick Navigation | |
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Usage | Installation · Frequently Asked Questions · Commands · Editors · Characters · API · |
Configuration | Configuration · Text Syntax · Permissions · Waypoints · Data Storage |