Sentry: Difference between revisions
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====Targets==== | ====Targets==== | ||
To add a target | To add a target: <code>/sentry target add [target]</code> | ||
[target] can be entity:Name, entity:monster, group:Name, or player:Name | |||
[target] can be | |||
Example: <code>/sentry target add PLAYER:Notch</code> or <code>/sentry target add ENTITY:CREEPER</code> | Example: <code>/sentry target add PLAYER:Notch</code> or <code>/sentry target add ENTITY:CREEPER</code> | ||
To remove a target: | |||
<code>/sentry target remove [target]</code> | <code>/sentry target remove [target]</code> | ||
To view the target list: | |||
<code>/sentry target list</code> | |||
To clear the target list: | |||
<code>/sentry target clear</code> | <code>/sentry target clear</code> | ||
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====Options==== | ====Options==== | ||
To make the sentry drop his equipment on death | To make the sentry drop his equipment on death: | ||
<code>/sentry drops</code> | <code>/sentry drops</code> | ||
To make the sentry impervious to damage and knockback | To make the sentry impervious to damage and knockback: | ||
<code>/sentry invincible</code> | <code>/sentry invincible</code> | ||
To make the sentry attack an attacker, even if not a target | To make the sentry attack an attacker, even if not a target: | ||
<code>/sentry retaliate</code> | <code>/sentry retaliate</code> | ||
To make the sentry take standard damage, instead of the default MUD-style critical hits and misses | To make the sentry take standard damage, instead of the default MUD-style critical hits and misses: | ||
<code>/sentry criticals</code> | <code>/sentry criticals</code> |
Revision as of 17:46, 3 August 2012
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Updates
v. 0.7.1 beta 8/3/2012
- Added commands: info, armor, strength
- All combat (ranged, player-npc, npc-npc, mob-npc) goes through the same calculations for armor, strength, and critical hits.
- More bugfixes and cleanup.
v. 0.7.0 beta 8/2/2012
- MC 1.3.1 Compatible
- Added commands: invincible, retaliate, drops, criticals
- Added ability to shoot bows and projectiles.
- Sentries respond to damage from arrows.
- Lots of bugfixes and minor updates.
v. 0.5.6 beta
- Now working with the new builds of C2.
v. 0.5.5 beta
- Fixed bugs.
v. 0.5 beta
- Added the ability to specify targets.
- Added the ability to set the Health and Speed of a Sentry.
- 'Stuck' Sentries now respawn after a while.
- Fixed the death handling.
- Fixed Sentries remembering their guard location on a restart.
v. 0.3 beta
- Added ability to kill the NPCs. Swords kill faster. Built-in chance of criticals, etc.
- Fixed targeting code, should be more efficient now.
- Implemented respawning sequence.
Up next: Warning targeted Players.
How to Use
Installation
- Ensure Citizens2 and Vault are installed
- Download Sentry.jar
- Place Sentry.jar in your Plugins folder.
- Start Server
Note. Sentry folder and config.yml will generate when you add the first target or set the guard position.
Commands
Sentries are useful for guarding areas from intruders. Giving a Citizens NPC the Sentry trait will also make it killable.
Creation
To create a sentry, use:
/npc create '[NPC Name]'
then
/npc trait sentry
To place your sentry use:
/npc path
And use the citizens waypoint editor to give your Sentry a place to stand, or a path to walk.
You can give Sentries weapons and armor to make them more lethal with the core Citizens2 command:
/npc equip
And right click with the desired weapon or armor. Sentries can be equipped with Bows, Blaze Rods (throw fireballs!) or any projectile.
Targets
To add a target: /sentry target add [target]
[target] can be entity:Name, entity:monster, group:Name, or player:Name
Example: /sentry target add PLAYER:Notch
or /sentry target add ENTITY:CREEPER
To remove a target:
/sentry target remove [target]
To view the target list:
/sentry target list
To clear the target list:
/sentry target clear
Stats
To set a Sentry's health:
/sentry health [1-20]
(Default is 20)
To set a Sentry's armor:
/sentry armor [0-10]
(Default is 0)
To set a Sentry's strength:
/sentry strength [0-10]
(Default is 0)
To set a Sentry's speed:
/sentry speed[0.0-1.5]
(Default is 1.0)
Options
To make the sentry drop his equipment on death:
/sentry drops
To make the sentry impervious to damage and knockback:
/sentry invincible
To make the sentry attack an attacker, even if not a target:
/sentry retaliate
To make the sentry take standard damage, instead of the default MUD-style critical hits and misses:
/sentry criticals
Advanced Usage
In Citizens 2 a single NPC can be multiple character types at the same time. This can lead to very powerful player interactions.
A Sentry-Denizen for example, can be used to create advanced aggression systems. Here's an example:
Let's say you have an adventure server with a town called Hillside, populated by shopkeepers, guards, blacksmiths, etc.
Create a number of Sentry-Denizens to act as your town's police force. Set each Sentry to target a GROUP called Hillside_Enemy.
Now create a Denizen script with a DamageTrigger. On that damage trigger call FLAG HillsideEnemy:++
Create another script with a requirement of FLAGGED HillsideEnemy 3, and a DamageTrigger. On that damage trigger execute your server's group plugin to place the offending player in group Hillside_Enemy.
Now assign those 2 scripts to all your town's NPCs.
Now if a player attacks a member of Hillside, he gets a strike. 3 strikes.. and every Sentry in town will become aggressive. Neat eh?
This is just a basic example and can be expanded in any number of ways, using the commands in denizen you could:
- warn the player he is commiting a crime.
- forgive the player after a period of time (remove the player from the hillside_enemy group)
- Create a quest for the player to earn forgiveness.
- Create hostility in other towns if harassment of Hillside continues.
- etc etc etc.
Known caveats and upcoming features
Using /citizens reload may break your sentries or waypoints.
Sentries may get lost or fall through the world.
Suggestions
Suggestions are, of course, always welcome! Visit us in #citizens on EsperNet.
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