Denizen/0.7/Task Scripts: Difference between revisions
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- CHAT Welcome to my orchard, have some apples! | - CHAT Welcome to my orchard, have some apples! | ||
- RUNTASK Apple Reward | - RUNTASK Apple Reward | ||
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</div> | </div> |
Revision as of 17:54, 14 August 2012
Task Scripts in detail
Task scripts are script that are called by either the RUNTASK command or PLAYERTASK command. These are more basic than trigger scripts since they have no requirements or step nodes. The types of commands are also more limited since there is no NPC Denizen associated with the script, but useful for certain situations.
General layout of a Trigger Script
'Name of script': # Name Node Type: Task # Type Node Script: # Script Node - ... - ...
Using a Task Script with RUNTASK
Imagine a scenario where you'd like to check a single outcome from multiple sources. Say, for instance, you have multiple 'quests' that all have the same outcome. You could check the completion for each quest, or, you could have all the quests call a Task Script and check against that.
This is a very basic example for something that can in theory be very complex. Imagination, hoooo!
'Apple Reward': Type: Task Script: - NARRATE You've received some APPLES. Nice! - GIVE APPLE 10 - FINISH 'Apple Quest 1': Type: Trigger Requirements: Mode: All List: - -FINISHED Apple Reward Steps: '1': Click Trigger: Script: - CHAT Welcome to my house, have some apples! - RUNTASK Apple Reward 'Apple Quest 2': Type: Trigger Requirements: Mode: All List: - -FINISHED Apple Reward Steps: '1': Click Trigger: Script: - CHAT Welcome to my orchard, have some apples! - RUNTASK Apple Reward