Denizen/0.7/Example Scripts/Beginner Scripts: Difference between revisions
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Interact Scripts: #These are the assigned interact scripts. The number before the script is the priority. | Interact Scripts: #These are the assigned interact scripts. The number before the script is the priority. | ||
- 0 Regular Joe | - 0 Regular Joe | ||
- 10 Joe the Builder | - 10 ^Joe the Builder | ||
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Script: #This sends a basic message to the interacting player. | Script: #This sends a basic message to the interacting player. | ||
- CHAT "Hello <PLAYER>! I supply builders only!" | - CHAT "Hello <PLAYER>! I supply builders only!" | ||
Proximity Trigger: | |||
Script: #This sends a basic message to the player when he walks near. | |||
- CHAT "Hello <PLAYER>! Welcome to <WORLD>!" | |||
'Joe the Builder': | 'Joe the Builder': | ||
Type: Interact | Type: Interact | ||
Line 47: | Line 50: | ||
- CHAT "Hello <PLAYER> the Builder! Take this shovel!" | - CHAT "Hello <PLAYER> the Builder! Take this shovel!" | ||
- GIVE WOOD_SPADE | - GIVE WOOD_SPADE | ||
- WAIT 1 | |||
- CHAT "If you have any questions, just say 'help'" | |||
- FINISH | - FINISH | ||
#This increments the number of times this script (Joe The Builder) has been completed by this player. | #This increments the number of times this script (Joe The Builder) has been completed by this player. | ||
- DISENGAGE | - DISENGAGE | ||
#This sets the NPC Interactable again. | #This sets the NPC Interactable again. | ||
Chat Trigger: #There can be multiple entries under a Chat Trigger or Location Trigger node. Hence the 1: on the next line. | |||
1: | |||
Trigger: I need some /help/ | |||
Script: | |||
- CHAT "Press 'e' to open your inventory, and drag the shovel to your item bar" | |||
- CHAT "Press the number 1-9 to select the shovel, then start digging!" | |||
</pre> | </pre> | ||
|} | |} |
Revision as of 04:30, 1 September 2012
Example scripts are provided with both the assignments and the scripts in the same box. Be sure and put the text in the correct file in your plugins folder.
- Assignments should always be appended to plugins\Denizen\assignments.yml
- Scripts can be placed in any .yml file in the plugins\Denizen\scripts\ directory
Joe the Builder
This is the script from the start-up kit. It's 2 interact scripts assigned to 1 Denizen named Steve. He will respond different to a right-click by a player depending on whether or not the player has the modifyworld.* permission.
Joe the Builder Script and Assignment |
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---- assignments.yml ---- Denizens: 'Steve': #This is the name of the Denizen Interact Scripts: #These are the assigned interact scripts. The number before the script is the priority. - 0 Regular Joe - 10 ^Joe the Builder ---- script.yml ---- 'Regular Joe': Type: Interact Requirements: #There is no list of requirements, so this script can always be picked. That's why we assign it with low priority. Mode: None Steps: 1: Click Trigger: Script: #This sends a basic message to the interacting player. - CHAT "Hello <PLAYER>! I supply builders only!" Proximity Trigger: Script: #This sends a basic message to the player when he walks near. - CHAT "Hello <PLAYER>! Welcome to <WORLD>!" 'Joe the Builder': Type: Interact Requirements: Mode: All List:#Here we check if the player has this permission. If he does, this script is selected because it is higher priority. - PERMISSION modifyworld.* Steps: 1: Click Trigger: Script: - ENGAGE #Engage prevents all interaction with this NPC until DISENGAGE is called. - CHAT "Hello <PLAYER> the Builder! Take this shovel!" - GIVE WOOD_SPADE - WAIT 1 - CHAT "If you have any questions, just say 'help'" - FINISH #This increments the number of times this script (Joe The Builder) has been completed by this player. - DISENGAGE #This sets the NPC Interactable again. Chat Trigger: #There can be multiple entries under a Chat Trigger or Location Trigger node. Hence the 1: on the next line. 1: Trigger: I need some /help/ Script: - CHAT "Press 'e' to open your inventory, and drag the shovel to your item bar" - CHAT "Press the number 1-9 to select the shovel, then start digging!" |