1.x/Mobs.yml: Difference between revisions
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=Mobs.yml= | |||
The mobs.yml spawns so called Evil NPCs for players to fight along with the typical Creepers, Zombies, etc. Citizens provides many levels of control, such as names, custom health, and custom drops. | |||
==Example mobs.yml== | |||
<pre> | <pre> | ||
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spawn: true | spawn: true | ||
</pre> | </pre> | ||
==Related Permissions== | |||
See [[Permissions]] for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs. | |||
<pre>citizens.evils.immune # Those with this node will not be attacked by Evil NPCs</pre> |
Revision as of 02:58, 29 January 2012
Mobs.yml
The mobs.yml spawns so called Evil NPCs for players to fight along with the typical Creepers, Zombies, etc. Citizens provides many levels of control, such as names, custom health, and custom drops.
Example mobs.yml
general: spawn: delay: 1 evil: items: tame-item: 377 # Blaze Powder drops: 264,265,266,282,272,300,301,299,266,360,358,364,370,2262,2261,2263,2264,2266,2265 misc: tame-chance: 50 # Percentage chance Evil NPC will be tamed names: Bandit,Thief,Assassin,Murderer # Names of the Evil NPCs health: 20 # For reference, standard player health is 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing. spawn: max: 10 chance: 100 spawn: true
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs