1.x/Evil NPCs: Difference between revisions

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< 1.x

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These nodes can be found in [[mobs.yml]].
These nodes can be found in [[mobs.yml]].


'''Setting''' - path of the setting
<pre>evil:
<br>'''Default Value''' - default value of the setting
  spawn:
<br>'''Description''' - short description of the setting
    spawn: true  # Wheter to spawn evil NPCs. Default is false.
 
    max: 5        # Number of NPCs to spawn. Default is 2.
{| class="wikitable" style="text-align: center;"
    chance: 100   # Chance of NPSs spawning after delay: node setting in mobs.yml.
! style="width: 250px;" | Setting
  items:
! style="width: 200px;" | Default Value
    tame-item: 377        # Blaze Powder
! Description
    drops: 260,357,2256, # List of possible drops for an evil NPC. Note: Leave a trailing comma.
|-
  misc:
| evil.spawn.spawn
    tame-chance: 50  # Percentage chance Evil NPC will be tamed by right-clicking with tame-item.
| false
    names: Bandit,Thief,Assassin,Murderer,   # Names of the Evil NPCs. Note: Leave a trailing comma.
| Whether to spawn evil NPCs
    health: 20        # For reference, standard player health is 20
|-
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
| evil.spawn.max
</pre>
| 2
| Maximum amount of evil NPCs to spawn
|-
| evil.spawn.chance
| 100
| chance that an evil NPC can spawn
|-
| evil.items.tame-item
| 354
| ID of the item used to tame an evil NPC
|-
| evil.items.drops
| 260,357,2256,
| list of possible drops for an evil NPC, leave a trailing comma
|-
| evil.misc.failed-tame-messages
| Ha! You can't tame me!;Nice try, <name>!;Muahahaha, I am evil!;
| list of messages that could be sent when a player fails at taming an evil NPC, leave a trailing semi-colon
|-
| evil.misc.names
| Evil_aPunch,Evil_fullwall,Evil_Notch,Herobrine,
| list of names that an evil NPC can spawn with, leave a trailing comma
|-
| evil.misc.tame-chance
| 5
| chance that right-clicking an evil NPC will tame it
|}


== Permissions ==
== Permissions ==

Revision as of 03:19, 29 January 2012

Evil NPCs are the most misunderstood of all Citizens NPC types. Upon seeing you, they will attack. Tame these poor creatures by right-clicking them with the configurable tame-item in mobs.yml. Once tamed, they can be toggled to become any NPC type. They just want to fit in!

Configuration Nodes

These nodes can be found in mobs.yml.

evil:
  spawn:
    spawn: true   # Wheter to spawn evil NPCs. Default is false.
    max: 5        # Number of NPCs to spawn. Default is 2.
    chance: 100   # Chance of NPSs spawning after delay: node setting in mobs.yml.
  items:
    tame-item: 377        # Blaze Powder 
    drops: 260,357,2256,  # List of possible drops for an evil NPC. Note: Leave a trailing comma.
  misc:
    tame-chance: 50   # Percentage chance Evil NPC will be tamed by right-clicking with tame-item.
    names: Bandit,Thief,Assassin,Murderer,    # Names of the Evil NPCs. Note: Leave a trailing comma.
    health: 20        # For reference, standard player health is 20
    failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.

Permissions

Permission - permission node
Description - description of permission node

Permission Description
citizens.evils.immune Tells evil NPCs not to attack you