1.x/Mobs.yml: Difference between revisions
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=Mobs.yml= | =Mobs.yml= | ||
The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. | The mobs.yml controls Mob type [[Characters]]. Currently, the only mob character are [[Evil NPCs]]. The general: node controls all mobs. The evil: node controls [[Evil NPCs]] | ||
==Example mobs.yml== | ==Example mobs.yml== | ||
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general: | general: | ||
spawn: | spawn: | ||
delay: 1 | delay: 1 # Aufdemrand: Need to confirm whether this is ticks or minutes. | ||
evil: | evil: |
Revision as of 03:26, 29 January 2012
Mobs.yml
The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs
Example mobs.yml
general: spawn: delay: 1 # Aufdemrand: Need to confirm whether this is ticks or minutes. evil: items: tame-item: 377 # Blaze Powder drops: 264,265,266,282,272,300,301,299,266,360,358,364,370,2262,2261,2263,2264,2266,2265 misc: tame-chance: 50 # Percentage chance Evil NPC will be tamed names: Bandit,Thief,Assassin,Murderer # Names of the Evil NPCs health: 20 # For reference, standard player health is 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing. spawn: max: 10 chance: 100 spawn: true
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs