1.x/Mobs.yml: Difference between revisions
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< 1.x
Aufdemrand (talk | contribs) |
Aufdemrand (talk | contribs) |
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Line 17: | Line 17: | ||
items: | items: | ||
tame-item: 377 | tame-item: 377 | ||
drops: 264,265,266, | drops: 264,265,266, | ||
misc: | misc: | ||
tame-chance: 50 | tame-chance: 50 | ||
names: Bandit,Thief, | names: Bandit,Thief, | ||
health: | health: 20 | ||
failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing. | failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing. | ||
</pre> | </pre> |
Revision as of 03:27, 29 January 2012
Mobs.yml
The mobs.yml controls Mob type Characters. Currently, the only mob character are Evil NPCs. The general: node controls all mobs. The evil: node controls Evil NPCs.
Example mobs.yml
general: spawn: delay: 1 # Aufdemrand: Need to confirm whether this is ticks or minutes. evil: spawn: max: 10 chance: 100 spawn: true items: tame-item: 377 drops: 264,265,266, misc: tame-chance: 50 names: Bandit,Thief, health: 20 failed-tame-messages: The blaze powder fails to calm your subject.;POOF! Nothing.
Related Permissions
See Permissions for information on how to use permissions. The listed permission nodes below relate to Mobs.yml and Evil NPCs.
citizens.evils.immune # Those with this node will not be attacked by Evil NPCs