Builder: Difference between revisions
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* Builder can be set to run [[Denizen]] Task Scripts on start, completion, or cancellation of a build. | * Builder can be set to run [[Denizen]] Task Scripts on start, completion, or cancellation of a build. | ||
**The NPC must have both the Builder and [[Denizen]] Trait. | **The NPC must have both the Builder and [[Denizen]] Trait. | ||
**Call <code>/builder build</code> with the optional modifiers <code>oncomplete:TaskName</code> and/or <code>oncancel:TaskName</code>. Example: | **Call <code>/builder build</code> with the optional modifiers <code>onstart:TaskName</code> <code>oncomplete:TaskName</code> and/or <code>oncancel:TaskName</code>. Example: | ||
/builder build oncomplete:DespawnTask oncancel:AnnounceTask | /builder build oncomplete:DespawnTask oncancel:AnnounceTask | ||
**Only certain commands are valid in a Task script of this kind. See [[..something]] | **Only certain commands are valid in a Task script of this kind. See [[..something]] |
Revision as of 10:04, 14 October 2012
Author | jrbudda |
Version | 0.6 Preview |
Citizens build | 2.0.3 Build 446 |
Other dependencies | None required. |
Download | Link |
Description: Citizens NPCs that build schematics.
|
Builder should be used with the specified development build of Citizens2. Use the link at the right to download it along with Builder.
Builder is a Citizens 2.0 character trait that gives NPCs the ability to:
- Build MCEdit/Worldedit schematics, block by block.
- Rebuild an area, fixing anything that has been changed.
- Collect the required materials from players before building.
Updates
v. 0.6 ALPHA 10/14/2012 This is a test release to ferret out any oddities in Supply Mode, please let me know if it doesn't work like it should
v. 0.5.1 Beta 10/4/2012
v. 0.5 Beta 9/25/2012
v. 0.4.1 Beta 9/18/2012
v. 0.4 Beta 9/16/2012
v. 0.3.2 Beta 9/13/2012
v. 0.3.1 Alpha 9/12/2012
v. 0.3 Alpha 9/11/2012
v. 0.2.1 Alpha 9/9/2012
v. 0.2 Alpha 9/9/2012
v. 0.1.1 Alpha 9/9/2012
v. 0.1 Alpha 9/9/2012
|
Installation
- Install Citizens 2
- Place Builder.jar file in /plugins directory.
- Place .schematic files in /plugins/Builder/schematics/
- Start Server
- Create NPC and give the Builder trait.
/npc create Bob --trait builder
or
/npc create Bob /trait builder
Permissions
- builder.*
- builder.[name of command]
Commands
All commands can be run on a selected NPC as shown (/builder [command]
), or on a target NPC with /builder [npcid] [command]
.
/builder list - Lists all available schematics in the configured schematics folder. Does not require a builder selected.
/builder load [schematic] - Loads a .schematic file. simply use the name of the schematic. Example
/builder load house
/builder origin - Sets the origin of the builder's projects to the builder's current location. Allows you to re-build in the same spot. If this is not set the builder will always start from his current location.
/builder origin clear - Clears the saved build origin.
/builder origin schematic - Sets the origin of the builder's projects to the origin of the loaded schematic. Best used for schematics created from the builder's world with worldedit.
/builder origin me - Sets the origin of the builder's projects to the player's position. Does not work from the console.
/builder origin current - Sets the origin of the builder's projects to the origin of the project currently being built. Use this if you forgot to set the origin before starting to build, and need to cancel it to resume later.
/builder mark (item) - Places a block at the 4 corners of the footprint, then returns to the origin, so you can see where it's going to build. You can specify the item to use, although that item must be allowed in the config.yml. The first item on the list in the config is the default if no item is specified. If the config is missing the builder will use GLASS.
/builder timeout [value] - Sets the maximum time, in seconds, between blocks. Valid values are 0.1 - 2000000.0. Default is 2.0. Default can be changed in the config.yml.
/builder build (option1) (option2) ... etc - Start building the schematic. This command takes several optional arguments. The order does not matter. you can add to this command the following:
- linear - build north to south
- reverselinear - build south to north
- sprial - build inside to outside (this is the default and thus does not need to be specified.)
- reversespiral - build outside to inside.
- excavate - The builder will clear out the area of blocks before starting to place them.
- layers:# - The builder will build # number of layers at a time, the default is 1.
- yoffset:# - The builder will start building the specified number of blocks up or down from the set starting location.
- groupall - the builder will build all of a group of materials at once, instead of doing it per layer.
- ignoreair - the builder will not place air blocks. (Use to build into an existing structure, pointless if used with excavate)
- ignoreliquid - the builder will not place lava or water blocks. (Use if the schematic has unconstrained liquids on the bottom.)
- oncomplete:Task - the builder will run the Denizen task script on completion of build. See #Advanced Usage
- oncancel:Task - the builder will run the Denizen task script on cancellation of build. See #Advanced Usage
Examples:
/builder build /builder build excavate reverselinear yoffset:-3 /builder build ignoreair ignoreliquid oncomplete:Celbrate /builder build groupall layers:3
/builder cancel - Cancel a build job.
/builder info - View a Builder's loaded schematic name and size, as well as the builder's options and status.
/builder survey (excavate) - Display a list of all the block types/count it would require to build at the current location. Specify excavate to show the list of materials if excavation is used. Does not show water or lava.
/builder supply true|false set whether the builder will need to be given the materials before he will start building. See #Supply Mode
/builder hold true|false set whether the builder will hold the items he is placing (Turn off only for compatibility with other plugins like Sentry)
/builder reload - reload options from the builder config.yml
/builder help - Display the help.
Usage
- .schematic files should be placed in the /plugins/Builder/schematics/ directory. This directory can be configured in the config.yml
- Position the builder, or set the builder's origin, to the center of the footpoint you want to build before calling build. The size of the schematic is shown upon load.
- You can cancel a build and resume it later if you have an Origin set. You can use
/builder origin current
to set the origin after building has started if you forgot. - Do not try to resume a build with the excavate option!
- The builder will ignore any empty space underneath the schematic object so that it will always rest on the ground where the builder starts. If you want to build above or below the origin, use the yoffset: build option.
- The builder will not attempt to replace blocks that are already set properly, this means you can use a builder to quickly 'restore' any changed blocks in something he has previously built.
- To set up a builder to maintain an existing building:
- Select the building with worldedit and save it as a schematic.
- Copy the schematic to the builder's schematics directory.
- Load the schematic to a builder and call
/builder origin schematic
. - Call /builder build and the builder will place any missing blocks or destroy new ones.
- To set up a builder to maintain an existing building:
- Builder will NOT create sign text, chest contents, paintings, or anything else that uses extended data. (Hey this is Construction, not Home Decoratin'.)
- Rail and dispensers my not be placed correctly. (Hey this is Construction, not Engimaneerin'.)
Supply Mode
If the Builder is set to require materials for building (with /builder supply true), he will go into Supply Mode when build is called. When Supply Mode starts the Builder will survey the build site and generate a list of required materials to start building. Players must provide these materials for the builder to begin.
While in Supply Mode:
- Right-Click the Builder with an empty hand to view the list of materials still needed.
- Right-Click the Builder with any block or item to see if he needs it. If he does, he will tell you how much he still needs.
- After clicking with a needed material, Right-Click again within a few seconds to give it to the Builder.
- After receiving a material the Builder will say how many more blocks he needs in total to begin, or he will begin building if he has everything.
Some notes about Supply Mode:
- Water and Lava do not need to be supplied.
- Unobtainable blocks, or blocks only obtainable via Silk Touch or Creative Mode, are supplied by giving their normal drop type. (example Cobwebs require giving String).
- All blocks are matched on Item ID only. This means:
- All Wool is Wool. Color is ignored building the list, and any color wool can be given to fulfill the requirement.
- The same goes for saplings, slabs, logs, and wood planks.
- Stairs, however, need to be supplied as the exact type (i.e. Spruce Wood Stairs). Each type of stair has its own block id. (may fix this)
- If the build is canceled at any point, the collected materials are lost.
Advanced Usage
- Builder can be set to run Denizen Task Scripts on start, completion, or cancellation of a build.
- The NPC must have both the Builder and Denizen Trait.
- Call
/builder build
with the optional modifiersonstart:TaskName
oncomplete:TaskName
and/oroncancel:TaskName
. Example:
/builder build oncomplete:DespawnTask oncancel:AnnounceTask
- Only certain commands are valid in a Task script of this kind. See ..something
- This usage would almost always be used from another Denizen script, although you may call it in-game, if you wish.
Planned Additions
0.6
- Require materials for building.
- Optionally honor build protection
0.7+
- Rotate/flip before build
- Chest contents and sign texts
- 'Mimic' mode, builds and digs alongside you!
- 'Construction Registry' remembers schematic/location data and can dispatch repairmen later on.
NOT doing:
- Multiple builders per schematic. Sorry, no. split up the schematic manually with worldedit, it will look better anyway.
- Built-in economy handling. Use Denizen, much more configurable. Example scripts soon.