Types: Difference between revisions
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| ZOMBIE | | ZOMBIE | ||
| [[File:Zombie.png]] | | [[File:Zombie.png]] | ||
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| WITCH | |||
| [[File:Witch.png]] | |||
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| WITHER | |||
| [[File:Wither.png]] | |||
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| BAT | |||
| [[File:Bat.png]] | |||
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Revision as of 16:42, 1 November 2012
To create a different type of NPC (besides human), just use the --type flag.
/npc create 'npc name' --type pig -b
This would make a baby pig. Leave off the -b to create an adult.
Type | Image | Details |
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PLAYER | File:PlayerNPC.png | Name that is assigned is placed above it's head, and it has a skin, just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin). |
PIG | File:PigNPC.png | Can have a saddle placed and removed from it. |
CHICKEN | File:ChickenNPC.png | |
SHEEP | File:SheepNPC.png | Can toggle it as sheared and change its wool color. |
COW | File:CowNPC.png | |
MUSHROOM_COW | File:MCowNPC.png | |
CREEPER | File:CreeperNPC.png | Can toggle it as powered. |
ENDERMAN | File:EndermanNPC.png | Can have its carried material edited. |
ENDER_DRAGON | File:EnderdragonNPC.png | Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side). |
BLAZE | File:BlazeNPC.png | |
GHAST | File:GhastNPC.png | |
GIANT | File:GiantNPC.png | |
MAGMA_CUBE | File:MagmaCubeNPC.png | |
OCELOT | File:OzelotNPC.png | |
PIG_ZOMBIE | File:ZombiePigNPC.png | |
SILVERFISH | File:SilverfishNPC.png | |
VILLAGER | File:VillagerNPC.png | Can set profression with /npc profression |
SQUID | File:BlazeNPC.png | |
SNOWMAN | File:SnowmanNPC.png | |
IRON_GOLEM | File:VillagerGolemNPC.png | |
WOLF | File:WolfNPC.png | |
SKELETON | File:Skeleton.png | |
SLIME | File:Slime.png | |
SPIDER | File:Spider.png | |
CAVE_SPIDER | File:CaveSpider.png | |
ZOMBIE | File:Zombie.png | |
WITCH | File:Witch.png | |
WITHER | File:Wither.png | |
BAT | File:Bat.png |
Known Bugs with Mob NPCs
- Some can be pushed by walking into them.
- Some wander around on their own.
- Some will not move at all.
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