Types: Difference between revisions
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| BAT | | BAT | ||
| [[File:BatNPC.png]] | | [[File:BatNPC.png]] | ||
| | |||
|- | |||
| CAVE_SPIDER | |||
| [[File:CaveSpider.png]] | |||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| | | IRON_GOLEM | ||
| [[File: | | [[File:VillagerGolemNPC.png]] | ||
| | | | ||
|- | |- | ||
| MAGMA_CUBE | | MAGMA_CUBE | ||
| [[File:MagmaCubeNPC.png]] | | [[File:MagmaCubeNPC.png]] | ||
| | |||
|- | |||
| MUSHROOM_COW | |||
| [[File:MCowNPC.png]] | |||
| | | | ||
|- | |- | ||
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| [[File:OzelotNPC.png]] | | [[File:OzelotNPC.png]] | ||
| | | | ||
|- | |||
| PIG | |||
| [[File:PigNPC.png]] | |||
| Can have a saddle placed and removed from it. | |||
|- | |- | ||
| PIG_ZOMBIE | | PIG_ZOMBIE | ||
| [[File:ZombiePigNPC.png]] | | [[File:ZombiePigNPC.png]] | ||
| | | | ||
|- | |||
| PLAYER | |||
| [[File:PlayerNPC.png]] | |||
| Name that is assigned is placed above its head, and it has a [[Skins|skin]], just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin). | |||
|- | |||
| SHEEP | |||
| [[File:SheepNPC.png]] | |||
| Can toggle it as sheared and change its wool color. | |||
|- | |- | ||
| SILVERFISH | | SILVERFISH | ||
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| [[File:SnowmanNPC.png]] | | [[File:SnowmanNPC.png]] | ||
| | | | ||
|- | |- | ||
| WOLF | | WOLF | ||
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| SKELETON | | SKELETON | ||
| [[File:Skeleton.png]] | | [[File:Skeleton.png]] | ||
| Change to a Wither Skeleton with ''/npc skeletontype'' | | Change to a Wither Skeleton with ''/npc skeletontype [0|1|WITHER|NORMAL]'' | ||
|- | |- | ||
| SLIME | | SLIME | ||
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| [[File:Spider.png]] | | [[File:Spider.png]] | ||
| | | | ||
|- | |- | ||
| WITCH | | WITCH | ||
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| [[File:VillagerNPC.png]] | | [[File:VillagerNPC.png]] | ||
| Can set profession with /npc profession | | Can set profession with /npc profession | ||
| | |- | ||
| ZOMBIE | |||
| [[File:Zombie.png]] | |||
| Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command. | |||
| | |||
|} | |} | ||
Revision as of 07:30, 16 December 2012
To create a different type of NPC (besides human), just use the --type flag.
/npc create 'npc name' --type pig -b
To change the type of a created NPC, use /npc type pig
This would make a baby pig. Leave off the -b to create an adult.
Type | Image | Details | |
---|---|---|---|
BLAZE | File:BlazeNPC.png | ||
BAT | File:BatNPC.png | ||
CAVE_SPIDER | File:CaveSpider.png | ||
CHICKEN | File:ChickenNPC.png | ||
CREEPER | File:CreeperNPC.png | Can toggle it as powered. | |
COW | File:CowNPC.png | ||
ENDERMAN | File:EndermanNPC.png | Can have its carried material edited. | |
ENDER_DRAGON | File:EnderdragonNPC.png | Jumping on top will cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side). | |
GHAST | File:GhastNPC.png | ||
GIANT | File:GiantNPC.png | ||
IRON_GOLEM | File:VillagerGolemNPC.png | ||
MAGMA_CUBE | File:MagmaCubeNPC.png | ||
MUSHROOM_COW | File:MCowNPC.png | ||
OCELOT | File:OzelotNPC.png | ||
PIG | File:PigNPC.png | Can have a saddle placed and removed from it. | |
PIG_ZOMBIE | File:ZombiePigNPC.png | ||
PLAYER | File:PlayerNPC.png | Name that is assigned is placed above its head, and it has a skin, just like other players. The name color can be adjusted by putting & in front of the name (note: this will reset its skin to the default skin). | |
SHEEP | File:SheepNPC.png | Can toggle it as sheared and change its wool color. | |
SILVERFISH | File:SilverfishNPC.png | ||
SQUID | File:BlazeNPC.png | ||
SNOWMAN | File:SnowmanNPC.png | ||
WOLF | File:WolfNPC.png | ||
SKELETON | File:Skeleton.png | 1|WITHER|NORMAL] | |
SLIME | File:Slime.png | ||
SPIDER | File:Spider.png | ||
WITCH | File:Witch.png | ||
WITHER | File:Wither.png | ||
VILLAGER | File:VillagerNPC.png | Can set profession with /npc profession | |
ZOMBIE | File:Zombie.png | Can be made into a zombie villager / baby using the /npc zombiemod -b(aby) -v(illager) command. |
Known Bugs with Mob NPCs
- Some can be pushed by walking into them. This is a clientside effect, and will reset on relog.
- Some wander around on their own. Please report this.
- Some will not move at all. Please report this.
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