Commands: Difference between revisions
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! style="width: 200px;" | Command !! style="width: 400px;" | Args Description !! style="width: 50px;" | Require Selected !! style="width: 50px;" | Require Ownership !! style="width: 50px;" | Require Mob Types !! style="width: 170px;" | Permission !! Description | ! style="width: 200px;" | Command !! style="width: 400px;" | Args Description !! style="width: 50px;" | Require Selected !! style="width: 50px;" | Require Ownership !! style="width: 50px;" | Require Mob Types !! style="width: 170px;" | Permission !! Description | ||
{{#!: | |||
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| /npc || ''None'' || Yes || Yes || No || None || Show basic NPC information | | /npc || ''None'' || Yes || Yes || No || None || Show basic NPC information | ||
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|/trait || ''[trait1] [trait2] ... [traitN'' - A list of [[Characters|Traits]] to apply|| Yes || Yes || No || citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits. | |/trait || ''[trait1] [trait2] ... [traitN'' - A list of [[Characters|Traits]] to apply|| Yes || Yes || No || citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions || Adds the [[Characters|trait type]] to the NPC. NPCs can have multiple traits. | ||
Example: <code> /npc trait sentry </code> | Example: <code> /npc trait sentry </code> | ||
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Revision as of 04:59, 25 January 2013
Read below for detailed command documentation. For more info on per-type commands and permissions, see its corresponding page.
[] - Mandatory
() - Optional
Command - command's syntax
Args Description - description of the command's arguments
Require Selected - whether the command requires an NPC to be selected
Require Ownership - whether the commands requires you to be the owner of the NPC
Require Mob Types - whether the command requires an NPC to be a certain mob type(s)
Permission - command's permission node
Description - short description of the command
Admin Commands
Commands used for administration of Citizens.
Admin Commands | ||
---|---|---|
Command | Permission | Description |
/citizens | citizens.admin | Show basic plugin information |
/citizens reload | citizens.admin | Reload Citizens |
/citizens save | citizens.admin | Save NPCs and configuration |
Help Commands
Commands used in-game to show the help screen.
Help Commands | |||||
---|---|---|---|---|---|
Command | Args Description | Permission | Description | ||
/citizens help | (Page) - Page number to display | citizens.help | Show Citizens help menu | ||
/npc help | (Page) - Page number to display | citizens.npc.help | Show NPC help menu | ||
/trait help | (Page) - Page number to display | citizens.trait.help | Show trait help menu | ||
/script help | (Page) - Page number to display | citizens.script.help | Show scripting help menu | ||
/template help | (Page) - Page number to display | citizens.template.help | Show template help menu | ||
/waypoints help | (Page) - Page number to display | citizens.waypoints.help | Show waypoints help menu |
NPC Commands
General commands used for all NPCs.
NOTE: '/npc trait' has been replaced, there is a new set of commands for adding, removing and copying traits.
/trait {traitname]
is now used to add traits and characters.
More docs coming soon.
NPC Commands | ||||||
---|---|---|---|---|---|---|
Command | Args Description | Require Selected | Require Ownership | Require Mob Types | Permission | Description |
/npc | None | Yes | Yes | No | None | Show basic NPC information |
/npc age | baby | integer | -l] - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked | Yes | Yes | Yes - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF | citizens.npc.age | Modify a NPC's age |
/npc anchor | --assume [name] | --remove [name]) (-a)(-c) - saves a location as an 'anchor' which can be assumed via assume [name] | Yes | Yes | No | citizens.npc.anchor | Changes/saves/lists NPC's location anchors |
/npc behaviour | behaviour [scripts] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. | Yes | Yes | No | citizens.npc.behaviour | Adds and removes behaviours from an NPC. A behaviour is a script file that is executed and adds 'goals' to the NPC which can run every tick. These can do anything you can program/think of! |
/npc controllable | None | Yes | Yes | No | citizens.npc.controllable.[npc type name] | Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying. |
/npc copy | (--name NewName) -- new name is the name of the copied NPC. | Yes | Yes | No | citizens.npc.copy | Create a new NPC from the currently selected NPC, copying all traits. |
/npc create | [NPC Name] - Name to give NPC (--type [type]) - Mob type to use --trait [trait1] [trait2] ... - A list of traits to apply to the NPC |
Yes | Yes | No | citizens.npc.create | Create a new NPC.
Example : |
/npc despawn | (id) the ID of the NPC to despawn | Yes | Yes | No | citizens.npc.despawn | Despawn a NPC |
/npc gamemode | [gamemode] the gamemode to use | Yes | Yes | PLAYER | citizens.npc.gamemode | Sets a Player NPC's game mode. |
/npc gravity | None | Yes | Yes | No | citizens.npc.gravity | Toggles gravity on the NPC. |
/npc equip | None | Yes | Yes | Yes - PLAYER, PIG, SHEEP, ENDERMAN | citizens.npc.edit.equip | Toggle equipment editor. see Equipment Editor Used for player armor, player and endermen items, sheep color/sheared, and pig saddles. |
/npc list | (-a) - List all NPCs (--owner (owner)) - Owner (--type (type)) - Mob type (--char (character)) - Character |
No | No | No | citizens.npc.list | List NPCs that match at least one of the given conditions |
/npc lookclose | None | Yes | Yes | No | citizens.npc.lookclose | Toggle a NPC's look-close state |
/npc moveto | --x [x] --y [y] --z [z] --world [world] | Yes | Yes | No | citizens.npc.moveto | The NPC's current location is taken as the base location. Value arguments are used to modify this base. |
/npc mount | None | Yes | Yes | No | citizens.npc.mount | Mount the currently selected NPC, if it is controllable. |
/npc owner | (name) - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" permission) to be owner | Yes | Yes | No | citizens.npc.owner | Sets the owner of a NPC |
/npc path | None | Yes | Yes | No | citizens.npc.edit.path | Toggle path editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints. |
/npc pathrange | [range] - New range for the NPC | Yes | Yes | No | citizens.npc.pathfindingrange | Set the range in number of blocks in which the NPC can find a path. |
/npc playerlist | None | Yes | Yes | PLAYER | citizens.npc.playerlist | Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking. |
/npc pose | (-a) - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation. ''(--save [name]|--load [name]|--remove [name)'' |
Yes | Yes | Yes - PLAYER | citizens.pose | Changes/Stores NPC's head position based on the Player's current position. |
/npc power | None | Yes | Yes | Yes - CREEPER | citizens.npc.power | Toggle whether a creeper NPC is powered |
/npc profession | BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST | Yes | Yes | Yes - VILLAGER | citizens.npc.profession | Change a villager-type NPC's profession. |
/npc remove | (all) - Will remove all NPCs | Yes (Not if "all" is used) | Yes | No | citizens.npc.remove, (citizens.admin.remove.all) | Remove a NPC |
/npc rename | [name] - New name for the NPC | Yes | Yes | No | citizens.npc.rename | Rename a NPC |
/npc select | [id] - ID of the NPC to select | No | Yes | No | citizens.npc.select | Selects a NPC with the given ID |
/npc size | [size] - the integer size for the slime | Yes | Yes | SLIME | citizens.npc.size | Sets a slime's size. |
/npc skeletontype | [type] - 0 or NORMAL for normal, 1 or WITHER for wither skeleton | Yes | Yes | SKELETON | citizens.npc.skeletontype | Changes a Skeleton NPC's type (currently between WITHER and NORMAL) |
/npc spawn | [id] - ID of the NPC you want to spawn | Yes | Yes | No | citizens.npc.spawn | Spawn a existing NPC |
/npc speed | Yes | Yes | No | citizens.npc.speed | changes the NPC's default speed multiplier. i.e. use 2 to double the normal speed. | |
/npc text | None | Yes | Yes | No | citizens.npc.edit.text | Toggle text editor. Note that players need the citizens.npc.talk permission to hear NPCs! |
/npc tphere | None | Yes | Yes | No | citizens.npc.tphere | Teleport a NPC to your location |
/npc tp | None | Yes | Yes | No | citizens.npc.tp | Teleport to a NPC |
/npc type | [type] - the new entity type | Yes | Yes | No | citizens.npc.type | Changes an NPC's mob type. |
/npc vulnerable | None | Yes | Yes | No | citizens.npc.vulnerable | Toggles whether the NPC can take damage and die, and whether monsters will target it when it is on the player list |
/npc zombiemod | (-b, -v) - -b for baby, -v for villager | Yes | Yes | ZOMBIE | citizens.npc.zombiemodifier | Sets a zombie NPC's modifiers. |
/trait | [trait1] [trait2] ... [traitN - A list of Traits to apply | Yes | Yes | No | citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait permissions | Adds the trait type to the NPC. NPCs can have multiple traits.
Example: |
Script commands
Script Commands | ||||||
---|---|---|---|---|---|---|
Command | Args Description | Permission | Description | |||
run | [file] (--methods methods) - file is the script file in the /scripts folder to compile, methods are the methods to call | citizens.script.compile | Compiles and runs a script |
Waypoint commands
Waypoint Commands | ||||||
---|---|---|---|---|---|---|
Command | Args Description | Permission | Description | |||
/waypoints disableteleporting | None | citizens.waypoints.disableteleport | Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point). | |||
/waypoints provider | [provider name] (-a) - provider name is the provider to use (currently linear and wander), use -a to get a list of all providers | citizens.waypoints.provider | Sets the waypoint provider to use when using the waypoint editor. |
Template commands
Template Commands | ||||||
---|---|---|---|---|---|---|
Command | Args Description | Permission | Description | |||
/template apply | [template name] (id1 id2...) - takes the name of the template and an optional list of IDs to apply it to | citizens.templates.apply | Applies the given templates to the NPC. | |||
/template create | [template name] (-o) - takes the name of the generated template, -o sets it to override | citizens.templates.create | Generates a template from the selected NPC and saves it to the templates.yml file. |
See Also
Characters
Text Syntax
Waypoints
Quick Navigation | |
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Usage | Installation · Frequently Asked Questions · Commands · Editors · Characters · API · |
Configuration | Configuration · Text Syntax · Permissions · Waypoints · Data Storage |