Skins: Difference between revisions
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==Recommended Skins== | ==Recommended Skins== | ||
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| | |<big>Templar Skins</big> | ||
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|<center>Basnik</center>[[File:Basnik.png]] | |<center>Basnik</center>[[File:Basnik.png]] | ||
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| | |<big>Villager Skins</big> | ||
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|<center>Grille</center>[[File:Grille2.png]] | |<center>Grille</center>[[File:Grille2.png]] |
Revision as of 02:27, 12 March 2013
Custom NPC skins are something that many server admins have asked for ever since Citizens was first released. Unfortunately, skins are handled purely on the client. This means that without a client modification such as SpoutCraft, NPC skins are not controllable. The name of an NPC as you see it in-game is what Minecraft uses to look up the skin on its skin database. Renaming the NPC in any way will change its skin. Giving an NPC a name with color will change the skin to the default "Steve" because color characters count as part of the name.
What about giving the NPC a "display name" and using the real name to find the skin on the Minecraft skin database?
This is not possible. Many people have suggested that we give an NPC a "display name" similar to that of players. Unfortunately, display names are only used for chat-related uses. An NPC has no concept of a "display name" that would have any effect on its skin.
So, I've ignored everything you've said. I just want to know where I can go to get custom skins.
You will need to run SpoutCraft on your server and your players will need the Spout client. After installing Spout on your server and SpoutCraft on your client, install a skin-editing Spout plugin, see SpoutPlugin.
Can I just name my NPCs after real players?
Sure, and it will work with all players, not just the ones who have the client mod. However, the owners of these accounts can change their skins if they want to, which can cause issues. Please note that these skins won't work if you change the color of the NPC's name.
See Also
Recommended Skins
Templar Skins | ||
Villager Skins | ||||
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